Gorpe Rpg Cvs Compile Help
by Scott Szretter · in Torque Game Engine · 08/09/2003 (12:14 pm) · 53 replies
I grabbed GORPE off the cvs (/cvs/gorpe), and followed the instructions within the docs folder to compile - I installed python 2.3, uncompressed swig and twisted and registered my 2 enviornment vars for swig and gorpe. I opened the vc6 workspace and did a torque debug build. Everything built fine except it couldnt find the python.h include files. So I copied the include dir in the python directory to the engine directory - that worked, and it got to the linking stage. So thats where I am now - it cant find python23_d.lib - which does not exist anywhere. I even tried changing in python.h the filename to python23.lib, but I cant get the compiler to find it even if I put it in various torque directories. I think im probably just missing some env or compiler setting, or file, but im stuck.
(www.gorpe.com)
(www.gorpe.com)
About the author
#42
You are using Python22 so should I goto that version?
10/13/2003 (4:56 pm)
I compile everything works except this error. LINK : fatal error LNK1104: cannot open file "python23_d.lib"You are using Python22 so should I goto that version?
#43
10/13/2003 (4:56 pm)
Nm I figured it out.
#44
@Brian: I REALLY need to update the docs to mention the python_d.lib thing. It trips everyone up (including myself when I first started using TGEPython). It *should* work fine with Python23. I'll be doing the upgrade soon myself.
10/14/2003 (1:56 am)
@Mike: The only thing in the GORPE demo does, beyond what the FPS demo did, is provide you with a 2x2 area of terrain to run around in. I have a 100% Python basd demo I've been working on but other things have pushed it to a back burner.@Brian: I REALLY need to update the docs to mention the python_d.lib thing. It trips everyone up (including myself when I first started using TGEPython). It *should* work fine with Python23. I'll be doing the upgrade soon myself.
#45
10/14/2003 (5:56 pm)
No fullscreen mode in gorpe ?
#46
At some point prior to the next DR I'll try and fix the guiShadowButtonCtrl issues. Baring that I'll produce some new images so the guiBitmapButtonCtrl can be used in it's place.
10/15/2003 (3:02 am)
The guiShadowButtonCtrl has some serious issues. I've removed them from the mani manu GUI, checked in a new one and laid down the DR_1_0 tag on it. This will fix the assertion when you swtich to full screen mode (or from fullscreen to windowed).At some point prior to the next DR I'll try and fix the guiShadowButtonCtrl issues. Baring that I'll produce some new images so the guiBitmapButtonCtrl can be used in it's place.
#47
I am a 3d designer, not a coder, but I am also a marketing man so if you need help with docs, and how to's, I am willing to help.
I am curious as to the current state of gorpe, IE what it includes, what can be done with it, etc. Although Torques documentation was a bit weak, it was very easy to get the demo app running and start "screwing around" is gorpe the same now? or still in development towards this goal.
Cheers.
11/21/2003 (6:43 am)
Great thread, my question to you J. Donovan is where is gorpe at now. I have been reading your site all morning and I see you are putting alot of time into the code, and it is much appreciated.I am a 3d designer, not a coder, but I am also a marketing man so if you need help with docs, and how to's, I am willing to help.
I am curious as to the current state of gorpe, IE what it includes, what can be done with it, etc. Although Torques documentation was a bit weak, it was very easy to get the demo app running and start "screwing around" is gorpe the same now? or still in development towards this goal.
Cheers.
#48
11/21/2003 (10:49 am)
@Eman: J. Donovan seems to have up and vanished the last few weeks. Hopefully he'll reappear and give us an update before too long.
#49
11/21/2003 (3:30 pm)
Thanks Alex. The fact you took the time to give me that info is much appreciated. I will get the torches, if you get the mob and we can go and find him :P
#50
Anyone can help? I really need to make it work! please help!
11/30/2003 (3:46 pm)
Seems many people here have made Gorpe work! So, you all got no problem with loading missions with Gorpe??? I could compile Gorpe, but cannot load mission with it...Anyone can help? I really need to make it work! please help!
#51
12/01/2003 (6:44 pm)
@Arch - I didn't notice any missions in the DR_1_0 version. Moved things around so not exactly sure. Anyway, there is mission and terrain files in the HEAD that I moved over to DR_1_0 that I could use ... copy newmission.mis and newmission.ter to the fps/data directory for example.
#52
12/01/2003 (7:58 pm)
Problem solved! Thanks!
#53
I am sorry to bother you with this problem, but I just downloaded gorpe today and have been having a lot of trouble compiling it. I am using VC2003.net and I have converted and saved the gorpe solution inside the vc6 directory. At first we had a lot of link errors that I finally fixed by adding all of the includes from Python to the project. Now, all the link errors are gone, but I am still getting another error that has been most annoying. Here is the error:
numericRange.cc
c:\gorpe\engine\core\numericRange.cc(39) : error C2248: 'SimObject::Parent' : cannot access private typedef declared in class 'SimObject'
c:\gorpe\engine\console\simBase.h(433) : see declaration of 'SimObject::Parent'
c:\gorpe\engine\console\simBase.h(431) : see declaration of 'SimObject'
c:\gorpe\engine\core\numericRange.cc(40) : error C2248: 'SimObject::Parent' : cannot access private typedef declared in class 'SimObject'
c:\gorpe\engine\console\simBase.h(433) : see declaration of 'SimObject::Parent'
c:\gorpe\engine\console\simBase.h(431) : see declaration of 'SimObject'
c:\gorpe\engine\core\numericRange.cc(41) : error C2248: 'SimObject::Parent' : cannot access private typedef declared in class 'SimObject'
c:\gorpe\engine\console\simBase.h(433) : see declaration of 'SimObject::Parent'
c:\gorpe\engine\console\simBase.h(431) : see declaration of 'SimObject'
I am not much of a programmer, but I know that I didn't change a single thing in these files before building. I have read that many others on the forums have been able to build gorpe successfully in VC2003.net and I would LOVE to do the same. Any help will be greatly appreciated!
- Brenden Vaughan
12/13/2003 (2:57 pm)
Hello all,I am sorry to bother you with this problem, but I just downloaded gorpe today and have been having a lot of trouble compiling it. I am using VC2003.net and I have converted and saved the gorpe solution inside the vc6 directory. At first we had a lot of link errors that I finally fixed by adding all of the includes from Python to the project. Now, all the link errors are gone, but I am still getting another error that has been most annoying. Here is the error:
numericRange.cc
c:\gorpe\engine\core\numericRange.cc(39) : error C2248: 'SimObject::Parent' : cannot access private typedef declared in class 'SimObject'
c:\gorpe\engine\console\simBase.h(433) : see declaration of 'SimObject::Parent'
c:\gorpe\engine\console\simBase.h(431) : see declaration of 'SimObject'
c:\gorpe\engine\core\numericRange.cc(40) : error C2248: 'SimObject::Parent' : cannot access private typedef declared in class 'SimObject'
c:\gorpe\engine\console\simBase.h(433) : see declaration of 'SimObject::Parent'
c:\gorpe\engine\console\simBase.h(431) : see declaration of 'SimObject'
c:\gorpe\engine\core\numericRange.cc(41) : error C2248: 'SimObject::Parent' : cannot access private typedef declared in class 'SimObject'
c:\gorpe\engine\console\simBase.h(433) : see declaration of 'SimObject::Parent'
c:\gorpe\engine\console\simBase.h(431) : see declaration of 'SimObject'
I am not much of a programmer, but I know that I didn't change a single thing in these files before building. I have read that many others on the forums have been able to build gorpe successfully in VC2003.net and I would LOVE to do the same. Any help will be greatly appreciated!
- Brenden Vaughan
Torque Owner Mike Stoddart