Game Development Community

Max/Maya DTS exporters for T3D

by Vijay · in Artist Corner · 09/23/2010 (4:09 am) · 3 replies

Hi,

I'm having trouble locating the Max and Maya DTS exporters for T3D. Specifically versions of the exporters that work with 2011 64-bit versions. I tried a couple of the old exporters I found from other threads and links and they don't seem to work. Are these plugins still actively used with T3D or does everyone simply try to export to Collada from current versions of Max/Maya?

Any help is appreciated,
Vijay

#1
09/23/2010 (4:39 am)
Yes they are..but the versions you request are rare if not simply non-existent.

Max:
I've compiled X86 2010/2011 dts exporters. I don't see a reason to put work into the X64 versions when the 32 bit version is more than enough for game dev work. (My opinion of course.)
www.torquepowered.com/community/blogs/view/19893

Maya:
As for Maya, the dts exporters are rare to find, especially in x64 flavor. You can try to compile your own versions of the maya exporter, TGE 1.5.2 install has a tools folder with the maya exporter source. (there is also max exporter source in TGE, but you might as well use my version as it includes many fixes and it's simply ready for use.)

good luck
#2
09/24/2010 (3:13 am)
Thanks eb! I will give that a try! One quick question: is your exporter based off of the TGE 1.5 code base? I couldn't find a newer version of these sources anywhere.

On a side note, I don't understand why GG doesn't maintain exporters for commonly used apps.
#3
09/24/2010 (6:41 am)
Yes it is...with dozens of changes/fixes.

& I don't know either but I can see how it is easier to support Collada universally rather than supporting X exporters for dts. Obviously.