Windows Locking/Unlocking
by Aditya Kulkarni · in Torque Game Builder · 09/21/2010 (6:17 am) · 7 replies
The game does not properly return to full screen mode after locking (Windows key + L) and unlocking the OS. It must be forcibly closed with the task manager.
This has been noticed majorly with XP, minor problems with Win7 and Vista.
Anyone seen this before?
This has been noticed majorly with XP, minor problems with Win7 and Vista.
Anyone seen this before?
#2
09/21/2010 (11:42 pm)
I did run tests quite a while back to make sure that it would work in this situation. I'll try them again with my latest game tonight.
#3
09/22/2010 (2:28 am)
I just ran it under Windows 7 and it worked. Are you using 1.7.4 or 1.7.5 for your executable?
#4
If you don't mind, could you take a look in there? Just sent you an email.
09/22/2010 (5:05 pm)
1.7.4.If you don't mind, could you take a look in there? Just sent you an email.
#5
09/22/2010 (10:07 pm)
There were a number of Windows compatibility fixes rolled into 1.7.5 that were causing certification issues with BigFish. I believe this was one of the fixes.
#6
09/22/2010 (11:15 pm)
I took a bunch of fixes from the forums and a couple of changes I had made and added them to the 1.7.5 baseline. In addition, the folks at Torque also fixed up some issues there, too. I used Oberon Media's checklist for Windows compatability on Windows XP, Vista, and 7. I'm actually surprised that you aren't getting more errors. In 1.7.4, you'll get crashes on Alt-Tab, Ctrl-Alt-Del, and other Windows-based operations. In addition, 1.7.4 doesn't support changes in DPI. Definitely use 1.7.5.
#7
@William: Yup, I did get those crashes and found the fixes strewn around. I searched for this one and I guess nobody encountered it before, so I was confused if it was the engine or just me.
Quick question not directly related to this thread, trying to execute it in 1.7.5 pops this message:
"The project is from an older version and may not function correctly unless you update it. Would you like to update now?"
If I don't update it and just build, it seems to run fine. If I say yes, it kind of breaks the game overwriting common/gui/profiles.cs (replaced it again with my old one) and dunno what else. Any issues if I do it this way?
[Edit]
Got another one anyway. And I can't live without starting up in fullscreen...:)
"The specified mode is not supported by this device."
[/Edit]
09/23/2010 (7:48 am)
Thanks for the quick response guys. @William: Yup, I did get those crashes and found the fixes strewn around. I searched for this one and I guess nobody encountered it before, so I was confused if it was the engine or just me.
Quick question not directly related to this thread, trying to execute it in 1.7.5 pops this message:
"The project is from an older version and may not function correctly unless you update it. Would you like to update now?"
If I don't update it and just build, it seems to run fine. If I say yes, it kind of breaks the game overwriting common/gui/profiles.cs (replaced it again with my old one) and dunno what else. Any issues if I do it this way?
[Edit]
Got another one anyway. And I can't live without starting up in fullscreen...:)
"The specified mode is not supported by this device."
[/Edit]
praju