Game Development Community

Windows Locking/Unlocking

by Aditya Kulkarni · in Torque Game Builder · 09/21/2010 (6:17 am) · 7 replies

The game does not properly return to full screen mode after locking (Windows key + L) and unlocking the OS. It must be forcibly closed with the task manager.

This has been noticed majorly with XP, minor problems with Win7 and Vista.

Anyone seen this before?

#1
09/21/2010 (6:35 am)
Nope!! I am using XP, and it works fine with me ..:)!! Well, it is XP 64bit!!!
#2
09/21/2010 (11:42 pm)
I did run tests quite a while back to make sure that it would work in this situation. I'll try them again with my latest game tonight.
#3
09/22/2010 (2:28 am)
I just ran it under Windows 7 and it worked. Are you using 1.7.4 or 1.7.5 for your executable?
#4
09/22/2010 (5:05 pm)
1.7.4.

If you don't mind, could you take a look in there? Just sent you an email.
#5
09/22/2010 (10:07 pm)
There were a number of Windows compatibility fixes rolled into 1.7.5 that were causing certification issues with BigFish. I believe this was one of the fixes.
#6
09/22/2010 (11:15 pm)
I took a bunch of fixes from the forums and a couple of changes I had made and added them to the 1.7.5 baseline. In addition, the folks at Torque also fixed up some issues there, too. I used Oberon Media's checklist for Windows compatability on Windows XP, Vista, and 7. I'm actually surprised that you aren't getting more errors. In 1.7.4, you'll get crashes on Alt-Tab, Ctrl-Alt-Del, and other Windows-based operations. In addition, 1.7.4 doesn't support changes in DPI. Definitely use 1.7.5.
#7
09/23/2010 (7:48 am)
Thanks for the quick response guys.

@William: Yup, I did get those crashes and found the fixes strewn around. I searched for this one and I guess nobody encountered it before, so I was confused if it was the engine or just me.

Quick question not directly related to this thread, trying to execute it in 1.7.5 pops this message:
"The project is from an older version and may not function correctly unless you update it. Would you like to update now?"

If I don't update it and just build, it seems to run fine. If I say yes, it kind of breaks the game overwriting common/gui/profiles.cs (replaced it again with my old one) and dunno what else. Any issues if I do it this way?

[Edit]
Got another one anyway. And I can't live without starting up in fullscreen...:)
"The specified mode is not supported by this device."
[/Edit]