Game Development Community

Linking Errors

by Keegan Gibson · in iTorque 2D · 09/20/2010 (7:04 am) · 1 replies

Hello all,

Having some linking errors all seem to revolve around things like "alxPlay(unsigned int)", referenced from: .....

We work out of a repository so we have had to move where most of the files are being referenced from to inside the repository structure,
Mainly just moved the engine directory into the repository, builds fine under visual studio now trying to get it to build nicely under xcode.

Transcript.


Build iTorque2DGame_sim of project iTorque2D with configuration Debug

Check dependencies

[WARN]warning: no rule to process file '$(PROJECT_DIR)/../../projectFiles/Default.png' of type image.png for architecture i386
[WARN]warning: no rule to process file '$(PROJECT_DIR)/../../projectFiles/main.cs' of type text for architecture i386

Ld build/Debug-iphonesimulator/iTorque2DGame.app/iTorque2DGame normal i386
cd /Work/LinkIt/trunk/Linkit/Code/iPhone/LinkIt/buildFiles/XCode_iPhone
setenv MACOSX_DEPLOYMENT_TARGET 10.6
setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/g++-4.2 -arch i386 -isysroot /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.0.sdk -L/Work/LinkIt/trunk/Linkit/Code/iPhone/LinkIt/buildFiles/XCode_iPhone/build/Debug-iphonesimulator -L\\\\\\\"/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.0.sdk/System/Library/Frameworks/CoreGraphics.framework\\\\\\\" -F/Work/LinkIt/trunk/Linkit/Code/iPhone/LinkIt/buildFiles/XCode_iPhone/build/Debug-iphonesimulator -F\\\\\\\"/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.0.sdk/System/Library/Frameworks/ApplicationServices.framework/Frameworks\\\\\\\" -F\\\\\\\"/Work/LinkIt/trunk/Linkit/Code/iPhone/LinkIt/buildFiles/XCode_iPhone/../../../../engine/lib/xiph/iPhone\\\\\\\" -filelist /Work/LinkIt/trunk/Linkit/Code/iPhone/LinkIt/buildFiles/XCode_iPhone/build/iTorque2D.build/Debug-iphonesimulator/iTorque2DGame_sim.build/Objects-normal/i386/iTorque2DGame.LinkFileList -mmacosx-version-min=10.6 -dead_strip -Xlinker -objc_abi_version -Xlinker 2 -lz -framework OpenAL -o /Work/LinkIt/trunk/Linkit/Code/iPhone/LinkIt/buildFiles/XCode_iPhone/build/Debug-iphonesimulator/iTorque2DGame.app/iTorque2DGame

ld: warning: directory '\\\\\\\"/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.0.sdk/System/Library/Frameworks/CoreGraphics.framework\\\\\\\"' following -L not found
ld: warning: directory '\\\\\\\"/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator4.0.sdk/System/Library/Frameworks/ApplicationServices.framework/Frameworks\\\\\\\"' following -F not found
ld: warning: directory '\\\\\\\"/Work/LinkIt/trunk/Linkit/Code/iPhone/LinkIt/buildFiles/XCode_iPhone/../../../../engine/lib/xiph/iPhone\\\\\\\"' following -F not found
Undefined symbols:
"alxPlay(unsigned int)", referenced from:
calxPlay(SimObject*, int, char const**)in audioFunctions.o
GuiButtonBaseCtrl::onKeyDown(GuiEvent const&) in guiButtonBaseCtrl.o
GuiButtonBaseCtrl::onMouseEnter(GuiEvent const&) in guiButtonBaseCtrl.o
GuiButtonBaseCtrl::onMouseDown(GuiEvent const&) in guiButtonBaseCtrl.o
GuiCheckBoxCtrl::onMouseDown(GuiEvent const&) in guiCheckBoxCtrl.o
GuiMLTextCtrl::insertChars(char const*, unsigned int, unsigned int)in guiMLTextCtrl.o
GuiSliderCtrl::onMouseEnter(GuiEvent const&) in guiSliderCtrl.o
GuiTextEditCtrl::playDeniedSound() in guiTextEditCtrl.o
"_AudioQueueFreeBuffer", referenced from:
SoundEngine::BackgroundTrackMgr::DisposeBuffer(OpaqueAudioQueue*, std::vector<AudioQueueBuffer*, std::allocator<AudioQueueBuffer*> >, AudioQueueBuffer*)in SoundEngine.o
"alxCreateSource(AudioProfile const*, MatrixF const*)", referenced from:
calxCreateSource(SimObject*, int, char const**)in audioFunctions.o
calxCreateSource(SimObject*, int, char const**)in audioFunctions.o
GuiButtonBaseCtrl::onKeyDown(GuiEvent const&) in guiButtonBaseCtrl.o
GuiButtonBaseCtrl::onMouseEnter(GuiEvent const&) in guiButtonBaseCtrl.o
GuiButtonBaseCtrl::onMouseDown(GuiEvent const&) in guiButtonBaseCtrl.o
GuiCheckBoxCtrl::onMouseDown(GuiEvent const&) in guiCheckBoxCtrl.o
GuiMLTextCtrl::insertChars(char const*, unsigned int, unsigned int)in guiMLTextCtrl.o
GuiSliderCtrl::onMouseEnter(GuiEvent const&) in guiSliderCtrl.o
GuiTextEditCtrl::playDeniedSound() in guiTextEditCtrl.o
"_OBJC_CLASS_$_NSUserDefaults", referenced from:
objc-class-ref-to-NSUserDefaults in iPhoneFileio.o
"_glBindTexture", referenced from:
GuiEffectCanvas::renderFrame(bool, bool)in guiEffectCanvas.o
t2dImageMapDatablock::bindImageMapFrame(unsigned int) constin t2dGunTurret.o
t2dAnimationController::getCurrentFrameAreaBind() const in t2dAnimatedSprite.o
t2dChunkedSprite::renderRegion(t2dVector*) in t2dChunkedSprite.o
t2dImageMapDatablock::setTextureFilter(t2dImageMapDatablock::eTextureFilterMode)in t2dImageMapDatablock.o
t2dImageMapDatablock::setTextureClamp(bool, bool)in t2dImageMapDatablock.o
t2dParticleEmitter::renderObject(RectF const&, RectF const&)in t2dParticleEmitter.o
t2dTextObject::renderText(GFont*) in t2dTextObject.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
dglDrawTextN(GFont*, Point2I const&, unsigned short const*, unsigned int, ColorI const*, unsigned int, float)in dgl.o
dglDrawTextN(GFont*, Point2I const&, unsigned short const*, unsigned int, ColorI const*, unsigned int, float)in dgl.o
dglDrawBitmapStretchSR(TextureObject*, RectI const&, RectI const&, unsigned int, float, bool)in dgl.o
TextureHandle::setFilterNearest() in gTexManager.o
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
TextureManager::refresh(TextureObject*) in gTexManager.o
TextureManager::refresh(TextureObject*) in gTexManager.o
"alxPlay(AudioProfile const*, MatrixF const*, Point3F const*)", referenced from:
calxPlay(SimObject*, int, char const**)in audioFunctions.o
TimerShootsAdvComponent::fire() in TimerShootsAdvComponent.o
TakesDamageAdvComponent::explode() in TakesDamageAdvComponent.o
ShootsAdvComponent::fire() in ShootsAdvComponent.o
"_OBJC_CLASS_$_UIFont", referenced from:
objc-class-ref-to-UIFont in iPhoneFont.o
"_png_chunk_error", referenced from:
_png_crc_finish in pngrutil.o
_png_handle_unknown in pngrutil.o
_png_handle_unknown in pngrutil.o
_png_check_chunk_name in pngrutil.o
"_CFStringGetLength", referenced from:
Platform::restartInstance() in iPhoneProcessControl.o
"_NSDefaultRunLoopMode", referenced from:
_NSDefaultRunLoopMode$non_lazy_ptr in iPhoneAlerts.o
(maybe you meant: _NSDefaultRunLoopMode$non_lazy_ptr)
"_glNormalPointer", referenced from:
glEnd() in iPhoneGL2ES.o
"_kCFAllocatorSystemDefault", referenced from:
_kCFAllocatorSystemDefault$non_lazy_ptr in iPhoneFileio.o
(maybe you meant: _kCFAllocatorSystemDefault$non_lazy_ptr)
"alxUpdate()", referenced from:
clientProcess(unsigned int)in demoGame.o
"_glGenTextures", referenced from:
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
TextureManager::refresh(TextureObject*) in gTexManager.o
TextureManager::refresh(TextureObject*) in gTexManager.o
"_objc_msgSend_stret", referenced from:
-[iPhoneOGLVideo rotateByAngle:] in iPhoneOGLVideo.o
"_glVertexPointer", referenced from:
dglDrawBlendRangeBox(RectI&, bool, unsigned char, ColorI*)in guiColorPicker.o
dglDrawBlendBox(RectI&, ColorF&, ColorF&, ColorF&, ColorF&)in guiColorPicker.o
GuiPopUpMenuCtrlEx::onRender(Point2I, RectI const&)in guiPopUpCtrlEx.o
GuiSliderCtrl::onRender(Point2I, RectI const&)in guiSliderCtrl.o
GuiSliderCtrl::onRender(Point2I, RectI const&)in guiSliderCtrl.o
GuiSliderCtrl::onRender(Point2I, RectI const&)in guiSliderCtrl.o
GuiSliderCtrl::onRender(Point2I, RectI const&)in guiSliderCtrl.o
GuiSliderCtrl::onRender(Point2I, RectI const&)in guiSliderCtrl.o
GuiSliderCtrl::onRender(Point2I, RectI const&)in guiSliderCtrl.o
GuiTextEditSliderCtrl::onRender(Point2I, RectI const&)in guiTextEditSliderCtrl.o
GuiCanvas::renderFrame(bool, bool)in guiCanvas.o
GuiEditCtrl::onRender(Point2I, RectI const&)in guiEditCtrl.o
GuiFilterCtrl::onRender(Point2I, RectI const&)in guiFilterCtrl.o
GuiGraphCtrl::onRender(Point2I, RectI const&)in guiGraphCtrl.o
GuiGraphCtrl::onRender(Point2I, RectI const&)in guiGraphCtrl.o
GuiGraphCtrl::onRender(Point2I, RectI const&)in guiGraphCtrl.o
GuiGraphCtrl::onRender(Point2I, RectI const&)in guiGraphCtrl.o
t2dGunTurret::renderObject(RectF const&, RectF const&, t2dVector const*)in t2dGunTurret.o
t2dTestTile::renderObject(RectF const&, RectF const&, t2dVector const*)in t2dTestTile.o
t2dAnimatedSprite::renderObject(RectF const&, RectF const&)in t2dAnimatedSprite.o
t2dChunkedSprite::renderRegion(t2dVector*) in t2dChunkedSprite.o
t2dParticleEmitter::renderObject(RectF const&, RectF const&)in t2dParticleEmitter.o
t2dPath::renderObject(RectF const&, RectF const&)in t2dPath.o
t2dPath::renderObject(RectF const&, RectF const&)in t2dPath.o
t2dPath::renderObject(RectF const&, RectF const&)in t2dPath.o
t2dPath::renderObject(RectF const&, RectF const&)in t2dPath.o
t2dPhysics::renderCollisionPoly() in t2dPhysics.o
t2dPhysics::renderCollisionPoly() in t2dPhysics.o
t2dPhysics::renderCollisionPoly() in t2dPhysics.o
t2dPhysics::renderCollisionCircle() in t2dPhysics.o
t2dSceneObject::renderObject(RectF const&, RectF const&)in t2dSceneObject.o
t2dSceneObject::renderObject(RectF const&, RectF const&)in t2dSceneObject.o
t2dSceneObject::renderObject(RectF const&, RectF const&)in t2dSceneObject.o
t2dSceneObject::renderObject(RectF const&, RectF const&)in t2dSceneObject.o
t2dSceneObject::renderObject(RectF const&, RectF const&)in t2dSceneObject.o
t2dSceneObject::renderObject(RectF const&, RectF const&)in t2dSceneObject.o
t2dSceneObject::renderObject(RectF const&, RectF const&)in t2dSceneObject.o
t2dSceneWindow::onRender(Point2I, RectI const&)in t2dSceneWindow.o
t2dScroller::renderObject(RectF const&, RectF const&)in t2dScroller.o
t2dShapeVector::renderObject(RectF const&, RectF const&)in t2dShapeVector.o
t2dShapeVector::renderObject(RectF const&, RectF const&)in t2dShapeVector.o
t2dStaticSprite::renderObject(RectF const&, RectF const&)in t2dStaticSprite.o
t2dTextObject::renderCursor(GFont*) in t2dTextObject.o
t2dTextObject::renderText(GFont*) in t2dTextObject.o
t2dTextObject::renderText(GFont*) in t2dTextObject.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
dglDraw2DSquare(Point2F const&, float, float)in dgl.o
dglDrawRectFill(Point2I const&, Point2I const&, ColorI const&)in dgl.o
dglDrawRect(Point2I const&, Point2I const&, ColorI const&)in dgl.o
dglDrawLine(int, int, int, int, ColorI const&)in dgl.o
dglDrawTextN(GFont*, Point2I const&, unsigned short const*, unsigned int, ColorI const*, unsigned int, float)in dgl.o
dglDrawBitmapStretchSR(TextureObject*, RectI const&, RectI const&, unsigned int, float, bool)in dgl.o
VectorField::visualizeField(float) constin gVectorField.o
VectorField::renderField(bool) constin gVectorField.o
glEnd() in iPhoneGL2ES.o
"_CFBundleGetMainBundle", referenced from:
Platform::getExecutablePath() in iPhoneFileio.o
Platform::restartInstance() in iPhoneProcessControl.o
"Audio::OpenALInit()", referenced from:
cOpenALInitDriver(SimObject*, int, char const**)in audioFunctions.o
"_OBJC_CLASS_$_UIAccelerometer", referenced from:
objc-class-ref-to-UIAccelerometer in iPhoneOGLVideo.o
"_OBJC_CLASS_$_UIView", referenced from:
_OBJC_CLASS_$_iPhoneOGLVideo in iPhoneOGLVideo.o
objc-class-ref-to-UIView in iPhoneTextEntry.o
"_AudioQueuePrime", referenced from:
SoundEngine::BackgroundTrackMgr::Start() in SoundEngine.o
"_png_set_error_fn", referenced from:
_png_create_read_struct_2 in pngread.o
_png_create_write_struct_2 in pngwrite.o
"alxStop(unsigned int)", referenced from:
calxStop(SimObject*, int, char const**)in audioFunctions.o
"_AudioFileGetProperty", referenced from:
SoundEngine::LoadFileDataInfo(char const*, OpaqueAudioFileID*&, AudioStreamBasicDescription&, unsigned long long&)in SoundEngine.o
SoundEngine::LoadFileDataInfo(char const*, OpaqueAudioFileID*&, AudioStreamBasicDescription&, unsigned long long&)in SoundEngine.o
SoundEngine::BackgroundTrackMgr::AttachNewCookie(OpaqueAudioQueue*, SoundEngine::BackgroundTrackMgr::BG_FileInfo*)in SoundEngine.o
SoundEngine::BackgroundTrackMgr::SetupQueue(SoundEngine::BackgroundTrackMgr::BG_FileInfo*)in SoundEngine.o
SoundEngine::BackgroundTrackMgr::SetupQueue(SoundEngine::BackgroundTrackMgr::BG_FileInfo*)in SoundEngine.o
SoundEngine::BackgroundTrackMgr::SetupBuffers(SoundEngine::BackgroundTrackMgr::BG_FileInfo*)in SoundEngine.o
SoundEngine::BackgroundTrackMgr::SetupBuffers(SoundEngine::BackgroundTrackMgr::BG_FileInfo*)in SoundEngine.o
"___CFConstantStringClassReference", referenced from:
cfstring=OK in iPhoneAlerts.o
cfstring=Retry in iPhoneAlerts.o
cfstring=Cancel in iPhoneAlerts.o
cfstring=Contents/Resources in iPhoneFileio.o
cfstring=3.1 in iPhoneMain.o
cfstring=CADisplayLink in iPhoneMain.o
cfstring=failed to make complete framebuffer object %x in iPhoneOGLVideo.o
cfstring=../Documents in iPhonePlatform.o
cfstring=" in iPhoneProcessControl.o
cfstring=" & in iPhoneProcessControl.o
cfstring=iPhone in iPhoneUtil.o
cfstring=iPhoneTextEntry in iPhoneTextEntry.o
cfstring=didFinishNotification in iPhoneTextEntry.o
cfstring=1234567890ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz in iPhoneTextEntryController.o
cfstring= in iPhoneTextEntryController.o
"_CFSocketCreate", referenced from:
CreateCFSocketToURLAndPort(char const*, unsigned short)in iPhoneUtil.o
"_glGenFramebuffersOES", referenced from:
-[iPhoneOGLVideo createFramebuffer] in iPhoneOGLVideo.o
"_AudioFileReadPackets", referenced from:
SoundEngine::BackgroundTrackMgr::QueueCallback(void*, OpaqueAudioQueue*, AudioQueueBuffer*) in SoundEngine.o
"_CFStringInsert", referenced from:
Platform::restartInstance() in iPhoneProcessControl.o
"_NSTemporaryDirectory", referenced from:
osGetTemporaryDirectory() in iPhonePlatform.o
"_CFBundleCopyExecutableURL", referenced from:
Platform::restartInstance() in iPhoneProcessControl.o
"_OBJC_CLASS_$_UIViewController", referenced from:
_OBJC_CLASS_$_iPhoneAlertDelegate in iPhoneAlerts.o
_OBJC_CLASS_$_iPhoneTextEntryController in iPhoneTextEntryController.o
"_glGetIntegerv", referenced from:
Video::setDevice(char const*, unsigned int, unsigned int, unsigned int, bool)in platformVideo.o
mGetT2DMaxTextureSize() in t2dUtility.o
VectorField::visualizeField(float) constin gVectorField.o
_iPhoneGLPushMatrix in iPhoneGL2ES.o
_iPhoneGLPushMatrix in iPhoneGL2ES.o
_iPhoneGLPushMatrix in iPhoneGL2ES.o
"_AudioQueueStart", referenced from:
SoundEngine::BackgroundTrackMgr::Start() in SoundEngine.o
"_CFStringAppend", referenced from:
Platform::restartInstance() in iPhoneProcessControl.o
"_glDeleteFramebuffersOES", referenced from:
-[iPhoneOGLVideo destroyFramebuffer] in iPhoneOGLVideo.o
"alxCreateSource(AudioDescription*, char const*, MatrixF const*, AudioSampleEnvironment*)", referenced from:
calxCreateSource(SimObject*, int, char const**)in audioFunctions.o
calxCreateSource(SimObject*, int, char const**)in audioFunctions.o
"_CFRunLoopAddSource", referenced from:
CreateCFSocketToURLAndPort(char const*, unsigned short)in iPhoneUtil.o
"_glLineWidth", referenced from:
GuiTreeViewCtrl::onRender(Point2I, RectI const&)in guiTreeViewCtrl.o
GuiTreeViewCtrl::onRender(Point2I, RectI const&)in guiTreeViewCtrl.o
"_CGAffineTransformRotate", referenced from:
-[iPhoneOGLVideo rotateByAngle:] in iPhoneOGLVideo.o
"_CGColorSpaceCreateDeviceGray", referenced from:
iPhoneFont::create(char const*, unsigned int, unsigned int)in iPhoneFont.o
"_AudioQueueGetProperty", referenced from:
SoundEngine::BackgroundTrackMgr::QueueStoppedProc(void*, OpaqueAudioQueue*, unsigned long)in SoundEngine.o
"_OBJC_CLASS_$_NSObject", referenced from:
_OBJC_CLASS_$_TGBAppDelegate in TGBAppDelegate.o
_OBJC_CLASS_$_iPhoneUserMusicLibrary in iPhoneUserMusicLibrary.o
"_AudioFileClose", referenced from:
SoundEngine::BackgroundTrackMgr::Teardown() in SoundEngine.o
SoundEngine::BackgroundTrackMgr::QueueCallback(void*, OpaqueAudioQueue*, AudioQueueBuffer*) in SoundEngine.o
SoundEngine::BackgroundTrackMgr::LoadTrack(char const*, unsigned char, unsigned char)in SoundEngine.o
SoundEngine::SoundEngineEffect::LoadFileData(char const*, void*&, unsigned long&, unsigned int&)in SoundEngine.o
SoundEngine::SoundEngineEffect::LoadFileData(char const*, void*&, unsigned long&, unsigned int&)in SoundEngine.o
"_CFURLCreateCopyDeletingLastPathComponent", referenced from:
Platform::getExecutablePath() in iPhoneFileio.o
"_OBJC_CLASS_$_NSString", referenced from:
objc-class-ref-to-NSString in iPhoneAlerts.o
"_glClear", referenced from:
GuiCanvas::renderFrame(bool, bool)in guiCanvas.o
GuiCanvas::renderFrame(bool, bool)in guiCanvas.o
Platform::initWindow(Point2I const&, char const*)in iPhoneWindow.o
"_AudioQueueSetProperty", referenced from:
SoundEngine::BackgroundTrackMgr::AttachNewCookie(OpaqueAudioQueue*, SoundEngine::BackgroundTrackMgr::BG_FileInfo*)in SoundEngine.o
SoundEngine::BackgroundTrackMgr::SetupQueue(SoundEngine::BackgroundTrackMgr::BG_FileInfo*)in SoundEngine.o
SoundEngine::BackgroundTrackMgr::SetupQueue(SoundEngine::BackgroundTrackMgr::BG_FileInfo*)in SoundEngine.o
"_glTexCoordPointer", referenced from:
t2dGunTurret::renderObject(RectF const&, RectF const&, t2dVector const*)in t2dGunTurret.o
t2dAnimatedSprite::renderObject(RectF const&, RectF const&)in t2dAnimatedSprite.o
t2dChunkedSprite::renderRegion(t2dVector*) in t2dChunkedSprite.o
t2dParticleEmitter::renderObject(RectF const&, RectF const&)in t2dParticleEmitter.o
t2dScroller::renderObject(RectF const&, RectF const&)in t2dScroller.o
t2dStaticSprite::renderObject(RectF const&, RectF const&)in t2dStaticSprite.o
t2dTextObject::renderCursor(GFont*) in t2dTextObject.o
t2dTextObject::renderText(GFont*) in t2dTextObject.o
t2dTextObject::renderText(GFont*) in t2dTextObject.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
dglDraw2DSquare(Point2F const&, float, float)in dgl.o
dglDrawTextN(GFont*, Point2I const&, unsigned short const*, unsigned int, ColorI const*, unsigned int, float)in dgl.o
dglDrawBitmapStretchSR(TextureObject*, RectI const&, RectI const&, unsigned int, float, bool)in dgl.o
VectorField::renderField(bool) constin gVectorField.o
glEnd() in iPhoneGL2ES.o
"_glGetRenderbufferParameterivOES", referenced from:
-[iPhoneOGLVideo createFramebuffer] in iPhoneOGLVideo.o
-[iPhoneOGLVideo createFramebuffer] in iPhoneOGLVideo.o
"_OBJC_METACLASS_$_UIView", referenced from:
_OBJC_METACLASS_$_iPhoneOGLVideo in iPhoneOGLVideo.o
"_glPopMatrix", referenced from:
_iPhoneGLPopMatrix in iPhoneGL2ES.o
"_glDrawElements", referenced from:
glOutlineDrawElements(unsigned int, int, unsigned int, void const*)in iPhoneOutlineGL.o
_glDrawElementsProcPtr in iPhoneOutlineGL.o
_glDrawElements$non_lazy_ptr in iPhoneOutlineGL.o
(maybe you meant: _glDrawElementsProcPtr, _glDrawElementsProcPtr$non_lazy_ptr , _glDrawElements$non_lazy_ptr )
"_OBJC_CLASS_$_NSData", referenced from:
objc-class-ref-to-NSData in iPhoneUtil.o
"_OBJC_CLASS_$_NSDate", referenced from:
objc-class-ref-to-NSDate in iPhoneAlerts.o
"_kEAGLDrawablePropertyRetainedBacking", referenced from:
_kEAGLDrawablePropertyRetainedBacking$non_lazy_ptr in iPhoneOGLVideo.o
(maybe you meant: _kEAGLDrawablePropertyRetainedBacking$non_lazy_ptr)
"_CFBundleCopyBundleURL", referenced from:
Platform::getExecutablePath() in iPhoneFileio.o
"_AudioQueueAllocateBuffer", referenced from:
SoundEngine::BackgroundTrackMgr::SetupBuffers(SoundEngine::BackgroundTrackMgr::BG_FileInfo*)in SoundEngine.o
"_glMatrixMode", referenced from:
_iPhoneGLMatrixMode in iPhoneGL2ES.o
"_glOrthof", referenced from:
t2dSceneWindow::onRender(Point2I, RectI const&)in t2dSceneWindow.o
t2dSceneWindow::onRender(Point2I, RectI const&)in t2dSceneWindow.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
guiT2DObjectCtrl::onRender(Point2I, RectI const&)in guiT2DObjectCtrl.o
dglSetClipRect(RectI const&)in dgl.o
gluOrtho2D(float, float, float, float)in iPhoneGL2ES.o
"_CFStringGetMaximumSizeForEncoding", referenced from:
Platform::restartInstance() in iPhoneProcessControl.o
"_OBJC_CLASS_$_NSTimer", referenced from:
objc-class-ref-to-NSTimer in iPhoneMain.o
"_OBJC_CLASS_$_NSNotificationCenter", referenced from:
objc-class-ref-to-NSNotificationCenter in iPhoneTextEntry.o
"_glGetString", referenced from:
getGLCapabilities() in iPhoneGL.o
getGLCapabilities() in iPhoneGL.o
getGLCapabilities() in iPhoneGL.o
getGLCapabilities() in iPhoneGL.o
"_glPointSize", referenced from:
VectorField::visualizeField(float) constin gVectorField.o
VectorField::visualizeField(float) constin gVectorField.o
"_glDrawArrays", referenced from:
glOutlineDrawArrays(unsigned int, int, int)in iPhoneOutlineGL.o
_glDrawArraysProcPtr in iPhoneOutlineGL.o
_glDrawArrays$non_lazy_ptr in iPhoneOutlineGL.o
(maybe you meant: _glDrawArraysProcPtr, _glDrawArraysProcPtr$non_lazy_ptr , _glDrawArrays$non_lazy_ptr )
"_glReadPixels", referenced from:
GuiColorPickerCtrl::onRender(Point2I, RectI const&)in guiColorPicker.o
"_AudioQueueEnqueueBuffer", referenced from:
SoundEngine::BackgroundTrackMgr::QueueCallback(void*, OpaqueAudioQueue*, AudioQueueBuffer*) in SoundEngine.o
"_UIApplicationMain", referenced from:
_main in iPhoneMain.o
"_AudioQueueStop", referenced from:
SoundEngine::BackgroundTrackMgr::Stop(unsigned char)in SoundEngine.o
SoundEngine::BackgroundTrackMgr::QueueCallback(void*, OpaqueAudioQueue*, AudioQueueBuffer*) in SoundEngine.o
SoundEngine::BackgroundTrackMgr::QueueCallback(void*, OpaqueAudioQueue*, AudioQueueBuffer*) in SoundEngine.o
SoundEngine::BackgroundTrackMgr::QueueCallback(void*, OpaqueAudioQueue*, AudioQueueBuffer*) in SoundEngine.o
"_OBJC_METACLASS_$_UIViewController", referenced from:
_OBJC_METACLASS_$_iPhoneAlertDelegate in iPhoneAlerts.o
_OBJC_METACLASS_$_iPhoneTextEntryController in iPhoneTextEntryController.o
"alxGetListenerf(int, float*)", referenced from:
calxGetListenerf(SimObject*, int, char const**)in audioFunctions.o
"_CGAffineTransformMakeRotation", referenced from:
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
"_glViewport", referenced from:
dglSetClipRect(RectI const&)in dgl.o
dglSetViewport(RectI const&)in dglMatrix.o
"_OBJC_CLASS_$_NSAutoreleasePool", referenced from:
objc-class-ref-to-NSAutoreleasePool in iPhoneMain.o
"_glClearColor", referenced from:
GuiCanvas::renderFrame(bool, bool)in guiCanvas.o
GuiCanvas::renderFrame(bool, bool)in guiCanvas.o
Platform::initWindow(Point2I const&, char const*)in iPhoneWindow.o
"_glCompressedTexImage2D", referenced from:
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
"_OBJC_CLASS_$_NSURL", referenced from:
objc-class-ref-to-NSURL in iPhoneWindow.o
"_CGColorSpaceRelease", referenced from:
iPhoneFont::~iPhoneFont()in iPhoneFont.o
iPhoneFont::~iPhoneFont()in iPhoneFont.o
"__objc_empty_vtable", referenced from:
_OBJC_METACLASS_$_TGBAppDelegate in TGBAppDelegate.o
_OBJC_CLASS_$_TGBAppDelegate in TGBAppDelegate.o
_OBJC_METACLASS_$_iPhoneAlertDelegate in iPhoneAlerts.o
_OBJC_CLASS_$_iPhoneAlertDelegate in iPhoneAlerts.o
_OBJC_METACLASS_$_iPhoneOGLVideo in iPhoneOGLVideo.o
_OBJC_CLASS_$_iPhoneOGLVideo in iPhoneOGLVideo.o
_OBJC_METACLASS_$_iPhoneTextEntryController in iPhoneTextEntryController.o
_OBJC_CLASS_$_iPhoneTextEntryController in iPhoneTextEntryController.o
_OBJC_METACLASS_$_iPhoneUserMusicLibrary in iPhoneUserMusicLibrary.o
_OBJC_CLASS_$_iPhoneUserMusicLibrary in iPhoneUserMusicLibrary.o
"_OBJC_METACLASS_$_NSObject", referenced from:
_OBJC_METACLASS_$_TGBAppDelegate in TGBAppDelegate.o
_OBJC_METACLASS_$_TGBAppDelegate in TGBAppDelegate.o
_OBJC_METACLASS_$_iPhoneAlertDelegate in iPhoneAlerts.o
_OBJC_METACLASS_$_iPhoneOGLVideo in iPhoneOGLVideo.o
_OBJC_METACLASS_$_iPhoneTextEntryController in iPhoneTextEntryController.o
_OBJC_METACLASS_$_iPhoneUserMusicLibrary in iPhoneUserMusicLibrary.o
_OBJC_METACLASS_$_iPhoneUserMusicLibrary in iPhoneUserMusicLibrary.o
"_glBlendFunc", referenced from:
dglDrawBlendRangeBox(RectI&, bool, unsigned char, ColorI*)in guiColorPicker.o
dglDrawBlendBox(RectI&, ColorF&, ColorF&, ColorF&, ColorF&)in guiColorPicker.o
GuiEditCtrl::onRender(Point2I, RectI const&)in guiEditCtrl.o
GuiGraphCtrl::onRender(Point2I, RectI const&)in guiGraphCtrl.o
GuiGraphCtrl::onRender(Point2I, RectI const&)in guiGraphCtrl.o
t2dParticleEmitter::renderObject(RectF const&, RectF const&)in t2dParticleEmitter.o
t2dParticleEmitter::renderObject(RectF const&, RectF const&)in t2dParticleEmitter.o
t2dSceneObject::setBlendOptions() in t2dSceneObject.o
t2dSceneWindow::onRender(Point2I, RectI const&)in t2dSceneWindow.o
t2dSceneWindow::onRender(Point2I, RectI const&)in t2dSceneWindow.o
GuiParticleGraphCtrl::onRender(Point2I, RectI const&)in guiParticleGraphCtrl.o
GuiParticleGraphCtrl::onRender(Point2I, RectI const&)in guiParticleGraphCtrl.o
dglDrawRectFill(Point2I const&, Point2I const&, ColorI const&)in dgl.o
dglDrawRect(Point2I const&, Point2I const&, ColorI const&)in dgl.o
dglDrawLine(int, int, int, int, ColorI const&)in dgl.o
dglDrawTextN(GFont*, Point2I const&, unsigned short const*, unsigned int, ColorI const*, unsigned int, float)in dgl.o
dglDrawBitmapStretchSR(TextureObject*, RectI const&, RectI const&, unsigned int, float, bool)in dgl.o
VectorField::renderField(bool) constin gVectorField.o
"_CFStringGetCString", referenced from:
Platform::getExecutablePath() in iPhoneFileio.o
Platform::restartInstance() in iPhoneProcessControl.o
"_OBJC_CLASS_$_NSFileManager", referenced from:
objc-class-ref-to-NSFileManager in iPhonePlatform.o
"_glTranslatef", referenced from:
t2dParticleEmitter::renderObject(RectF const&, RectF const&)in t2dParticleEmitter.o
t2dShapeVector::renderObject(RectF const&, RectF const&)in t2dShapeVector.o
t2dTextObject::renderObject(RectF const&, RectF const&)in t2dTextObject.o
t2dTextObject::renderObject(RectF const&, RectF const&)in t2dTextObject.o
dglSetClipRect(RectI const&)in dgl.o
"_kCFRunLoopDefaultMode", referenced from:
_kCFRunLoopDefaultMode$non_lazy_ptr in iPhoneUtil.o
(maybe you meant: _kCFRunLoopDefaultMode$non_lazy_ptr)
"_glTexEnvi", referenced from:
t2dGunTurret::renderObject(RectF const&, RectF const&, t2dVector const*)in t2dGunTurret.o
t2dTestTile::renderObject(RectF const&, RectF const&, t2dVector const*)in t2dTestTile.o
t2dAnimatedSprite::renderObject(RectF const&, RectF const&)in t2dAnimatedSprite.o
t2dChunkedSprite::renderRegion(t2dVector*) in t2dChunkedSprite.o
t2dParticleEmitter::renderObject(RectF const&, RectF const&)in t2dParticleEmitter.o
t2dScroller::renderObject(RectF const&, RectF const&)in t2dScroller.o
t2dStaticSprite::renderObject(RectF const&, RectF const&)in t2dStaticSprite.o
t2dTextObject::renderCursor(GFont*) in t2dTextObject.o
t2dTextObject::renderText(GFont*) in t2dTextObject.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
dglDrawTextN(GFont*, Point2I const&, unsigned short const*, unsigned int, ColorI const*, unsigned int, float)in dgl.o
dglDrawBitmapStretchSR(TextureObject*, RectI const&, RectI const&, unsigned int, float, bool)in dgl.o
dglDrawBitmapStretchSR(TextureObject*, RectI const&, RectI const&, unsigned int, float, bool)in dgl.o
"_kCFRunLoopCommonModes", referenced from:
_kCFRunLoopCommonModes$non_lazy_ptr in SoundEngine.o
(maybe you meant: _kCFRunLoopCommonModes$non_lazy_ptr)
"_glGetFloatv", referenced from:
getGLCapabilities() in iPhoneGL.o
_iPhoneGLPushMatrix in iPhoneGL2ES.o
_iPhoneGLPushMatrix in iPhoneGL2ES.o
_iPhoneGLPushMatrix in iPhoneGL2ES.o
"_glColor4ub", referenced from:
dglDrawBlendRangeBox(RectI&, bool, unsigned char, ColorI*)in guiColorPicker.o
dglDrawBlendRangeBox(RectI&, bool, unsigned char, ColorI*)in guiColorPicker.o
dglDrawBlendRangeBox(RectI&, bool, unsigned char, ColorI*)in guiColorPicker.o
dglDrawBlendRangeBox(RectI&, bool, unsigned char, ColorI*)in guiColorPicker.o
GuiConsoleTextCtrl::onRender(Point2I, RectI const&)in guiConsoleTextCtrl.o
GuiPopUpMenuCtrlEx::onRender(Point2I, RectI const&)in guiPopUpCtrlEx.o
GuiCanvas::renderFrame(bool, bool)in guiCanvas.o
GuiEditCtrl::onRender(Point2I, RectI const&)in guiEditCtrl.o
dglDrawRectFill(Point2I const&, Point2I const&, ColorI const&)in dgl.o
dglDrawRect(Point2I const&, Point2I const&, ColorI const&)in dgl.o
dglDrawLine(int, int, int, int, ColorI const&)in dgl.o
dglDrawBitmapStretchSR(TextureObject*, RectI const&, RectI const&, unsigned int, float, bool)in dgl.o
"alxGetStreamDuration(unsigned int)", referenced from:
calxGetStreamDuration(SimObject*, int, char const**)in audioFunctions.o
"_glTexImage2D", referenced from:
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
TextureManager::refresh(TextureObject*) in gTexManager.o
TextureManager::refresh(TextureObject*) in gTexManager.o
"_glColorPointer", referenced from:
dglDrawBlendBox(RectI&, ColorF&, ColorF&, ColorF&, ColorF&)in guiColorPicker.o
dglDrawTextN(GFont*, Point2I const&, unsigned short const*, unsigned int, ColorI const*, unsigned int, float)in dgl.o
glEnd() in iPhoneGL2ES.o
"_NSLog", referenced from:
-[iPhoneOGLVideo createFramebuffer] in iPhoneOGLVideo.o
"_glRotatef", referenced from:
t2dParticleEmitter::renderObject(RectF const&, RectF const&)in t2dParticleEmitter.o
t2dShapeVector::renderObject(RectF const&, RectF const&)in t2dShapeVector.o
t2dTextObject::renderObject(RectF const&, RectF const&)in t2dTextObject.o
"_CFURLCopyFileSystemPath", referenced from:
Platform::getExecutablePath() in iPhoneFileio.o
Platform::restartInstance() in iPhoneProcessControl.o
"_mAudioTypeVolume", referenced from:
_mAudioTypeVolume$non_lazy_ptr in audioFunctions.o
(maybe you meant: _mAudioTypeVolume$non_lazy_ptr)
"_CFRelease", referenced from:
Platform::getExecutablePath() in iPhoneFileio.o
Platform::getExecutablePath() in iPhoneFileio.o
Platform::getExecutablePath() in iPhoneFileio.o
Platform::getExecutablePath() in iPhoneFileio.o
CreateCFSocketToURLAndPort(char const*, unsigned short)in iPhoneUtil.o
SoundEngine::OpenFile(char const*, OpaqueAudioFileID*&)in SoundEngine.o
"_objc_msgSendSuper2", referenced from:
-[TGBAppDelegate dealloc] in TGBAppDelegate.o
-[iPhoneOGLVideo dealloc] in iPhoneOGLVideo.o
-[iPhoneOGLVideo initWithFrame:] in iPhoneOGLVideo.o
-[iPhoneTextEntryController dealloc] in iPhoneTextEntryController.o
"Audio::OpenALShutdown()", referenced from:
cOpenALShutdownDriver(SimObject*, int, char const**)in audioFunctions.o
"_glLoadIdentity", referenced from:
t2dSceneWindow::onRender(Point2I, RectI const&)in t2dSceneWindow.o
t2dSceneWindow::onRender(Point2I, RectI const&)in t2dSceneWindow.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
guiT2DObjectCtrl::onRender(Point2I, RectI const&)in guiT2DObjectCtrl.o
guiT2DObjectCtrl::onRender(Point2I, RectI const&)in guiT2DObjectCtrl.o
dglSetClipRect(RectI const&)in dgl.o
dglSetClipRect(RectI const&)in dgl.o
VectorField::visualizeField(float) constin gVectorField.o
VectorField::visualizeField(float) constin gVectorField.o
VectorField::renderField(bool) constin gVectorField.o
VectorField::renderField(bool) constin gVectorField.o
"_OBJC_CLASS_$_NSNumber", referenced from:
objc-class-ref-to-NSNumber in iPhoneOGLVideo.o
"alxSource3f(unsigned int, int, float, float, float)", referenced from:
calxSource3f(SimObject*, int, char const**)in audioFunctions.o
"_glTexSubImage2D", referenced from:
TextureManager::refresh(TextureObject*) in gTexManager.o
TextureManager::refresh(TextureObject*) in gTexManager.o
"alxIsPlaying(unsigned int)", referenced from:
calxIsPlaying(SimObject*, int, char const**)in audioFunctions.o
"_CFSocketCreateRunLoopSource", referenced from:
CreateCFSocketToURLAndPort(char const*, unsigned short)in iPhoneUtil.o
"_AudioFileReadBytes", referenced from:
SoundEngine::SoundEngineEffect::LoadFileData(char const*, void*&, unsigned long&, unsigned int&)in SoundEngine.o
"_OBJC_CLASS_$_NSRunLoop", referenced from:
objc-class-ref-to-NSRunLoop in iPhoneAlerts.o
"_kEAGLColorFormatRGB565", referenced from:
_kEAGLColorFormatRGB565$non_lazy_ptr in iPhoneOGLVideo.o
(maybe you meant: _kEAGLColorFormatRGB565$non_lazy_ptr)
"_glTexEnvfv", referenced from:
dglDrawBitmapStretchSR(TextureObject*, RectI const&, RectI const&, unsigned int, float, bool)in dgl.o
dglDrawBitmapStretchSR(TextureObject*, RectI const&, RectI const&, unsigned int, float, bool)in dgl.o
"_AudioQueueNewOutput", referenced from:
SoundEngine::BackgroundTrackMgr::SetupQueue(SoundEngine::BackgroundTrackMgr::BG_FileInfo*)in SoundEngine.o
"alxGetWaveLen(unsigned int)", referenced from:
calxGetWaveLen(SimObject*, int, char const**)in audioFunctions.o
"_glBindFramebufferOES", referenced from:
-[iPhoneOGLVideo layoutSubviews] in iPhoneOGLVideo.o
-[iPhoneOGLVideo createFramebuffer] in iPhoneOGLVideo.o
"_OBJC_CLASS_$_EAGLContext", referenced from:
objc-class-ref-to-EAGLContext in iPhoneOGLVideo.o
"_objc_msgSend_fpret", referenced from:
-[iPhoneOGLVideo accelerometer:didAccelerate:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo accelerometer:didAccelerate:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo accelerometer:didAccelerate:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo accelerometer:didAccelerate:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo accelerometer:didAccelerate:] in iPhoneOGLVideo.o
"_CFURLCreateCopyAppendingPathComponent", referenced from:
Platform::getExecutablePath() in iPhoneFileio.o
"alxGetStreamPosition(unsigned int)", referenced from:
calxGetStreamPosition(SimObject*, int, char const**)in audioFunctions.o
"_glDeleteTextures", referenced from:
TextureDictionary::preDestroy() in gTexManager.o
TextureDictionary::preDestroy() in gTexManager.o
TextureManager::refresh(TextureObject*) in gTexManager.o
TextureManager::freeTexture(TextureObject*) in gTexManager.o
TextureManager::freeTexture(TextureObject*) in gTexManager.o
TextureManager::makeZombie() in gTexManager.o
TextureManager::registerTexture(char const*, GBitmap*, TextureHandleType, bool)in gTexManager.o
TextureManager::registerTexture(char const*, GBitmap*, TextureHandleType, bool)in gTexManager.o
TextureManager::registerTexture(char const*, GBitmap const*, bool)in gTexManager.o
TextureManager::registerTexture(char const*, GBitmap const*, bool)in gTexManager.o
"_AudioFileOpenURL", referenced from:
SoundEngine::OpenFile(char const*, OpaqueAudioFileID*&)in SoundEngine.o
"_AudioQueueDispose", referenced from:
SoundEngine::BackgroundTrackMgr::Teardown() in SoundEngine.o
SoundEngine::BackgroundTrackMgr::QueueStoppedProc(void*, OpaqueAudioQueue*, unsigned long)in SoundEngine.o
"_CFURLCreateFromFileSystemRepresentation", referenced from:
SoundEngine::OpenFile(char const*, OpaqueAudioFileID*&)in SoundEngine.o
"alxListenerf(int, float)", referenced from:
calxListenerf(SimObject*, int, char const**)in audioFunctions.o
"_glAlphaFunc", referenced from:
t2dSceneWindow::onRender(Point2I, RectI const&)in t2dSceneWindow.o
guiT2DObjectCtrl::onRender(Point2I, RectI const&)in guiT2DObjectCtrl.o
"_OBJC_CLASS_$_UIApplication", referenced from:
objc-class-ref-to-UIApplication in iPhoneTextEntry.o
"_CFSocketConnectToAddress", referenced from:
CreateCFSocketToURLAndPort(char const*, unsigned short)in iPhoneUtil.o
"_glBindRenderbufferOES", referenced from:
-[iPhoneOGLVideo layoutSubviews] in iPhoneOGLVideo.o
-[iPhoneOGLVideo createFramebuffer] in iPhoneOGLVideo.o
"alxUpdateTypeGain(unsigned int)", referenced from:
calxSetChannelVolume(SimObject*, int, char const**)in audioFunctions.o
"_glGenRenderbuffersOES", referenced from:
-[iPhoneOGLVideo createFramebuffer] in iPhoneOGLVideo.o
"_AudioQueueAddPropertyListener", referenced from:
SoundEngine::BackgroundTrackMgr::SetupQueue(SoundEngine::BackgroundTrackMgr::BG_FileInfo*)in SoundEngine.o
"_AudioQueueSetParameter", referenced from:
SoundEngine::BackgroundTrackMgr::SetVolume(float) in SoundEngine.o
"_CFStringCreateMutableCopy", referenced from:
Platform::getExecutablePath() in iPhoneFileio.o
Platform::restartInstance() in iPhoneProcessControl.o
"_CFStringNormalize", referenced from:
Platform::getExecutablePath() in iPhoneFileio.o
"alxGetSourcef(unsigned int, int, float*)", referenced from:
calxGetSourcef(SimObject*, int, char const**)in audioFunctions.o
"_kCFAllocatorDefault", referenced from:
_kCFAllocatorDefault$non_lazy_ptr in iPhoneUtil.o
(maybe you meant: _kCFAllocatorDefault$non_lazy_ptr)
"_AudioServicesPlaySystemSound", referenced from:
cdoDeviceVibrate(SimObject*, int, char const**)in iPhoneAudio.o
"_OBJC_CLASS_$_UIAlertView", referenced from:
objc-class-ref-to-UIAlertView in iPhoneAlerts.o
"_kEAGLDrawablePropertyColorFormat", referenced from:
_kEAGLDrawablePropertyColorFormat$non_lazy_ptr in iPhoneOGLVideo.o
(maybe you meant: _kEAGLDrawablePropertyColorFormat$non_lazy_ptr)
"_CFRunLoopGetCurrent", referenced from:
CreateCFSocketToURLAndPort(char const*, unsigned short)in iPhoneUtil.o
SoundEngine::BackgroundTrackMgr::SetupQueue(SoundEngine::BackgroundTrackMgr::BG_FileInfo*)in SoundEngine.o
"_AudioFileGetPropertyInfo", referenced from:
SoundEngine::BackgroundTrackMgr::AttachNewCookie(OpaqueAudioQueue*, SoundEngine::BackgroundTrackMgr::BG_FileInfo*)in SoundEngine.o
SoundEngine::BackgroundTrackMgr::SetupQueue(SoundEngine::BackgroundTrackMgr::BG_FileInfo*)in SoundEngine.o
SoundEngine::BackgroundTrackMgr::SetupQueue(SoundEngine::BackgroundTrackMgr::BG_FileInfo*)in SoundEngine.o
"_glPushMatrix", referenced from:
_iPhoneGLPushMatrix in iPhoneGL2ES.o
"alxGetSource3f(unsigned int, int, float*, float*, float*)", referenced from:
calxGetSource3f(SimObject*, int, char const**)in audioFunctions.o
"_glFramebufferRenderbufferOES", referenced from:
-[iPhoneOGLVideo createFramebuffer] in iPhoneOGLVideo.o
"_glLoadMatrixf", referenced from:
_iPhoneGLPopMatrix in iPhoneGL2ES.o
_iPhoneGLPopMatrix in iPhoneGL2ES.o
_iPhoneGLPopMatrix in iPhoneGL2ES.o
"_glDisable", referenced from:
dglDrawBlendRangeBox(RectI&, bool, unsigned char, ColorI*)in guiColorPicker.o
dglDrawBlendBox(RectI&, ColorF&, ColorF&, ColorF&, ColorF&)in guiColorPicker.o
GuiCanvas::renderFrame(bool, bool)in guiCanvas.o
GuiControl::renderChildControls(Point2I, RectI const&) in guiControl.o
GuiEditCtrl::onRender(Point2I, RectI const&)in guiEditCtrl.o
GuiGraphCtrl::onRender(Point2I, RectI const&)in guiGraphCtrl.o
GuiEffectCanvas::renderFrame(bool, bool)in guiEffectCanvas.o
GuiEffectCanvas::renderFrame(bool, bool)in guiEffectCanvas.o
GuiVectorFieldCtrl::onRender(Point2I, RectI const&)in guiTransitionCtrl.o
GuiVectorFieldCtrl::onRender(Point2I, RectI const&)in guiTransitionCtrl.o
t2dGunTurret::renderObject(RectF const&, RectF const&, t2dVector const*)in t2dGunTurret.o
t2dTestTile::renderObject(RectF const&, RectF const&, t2dVector const*)in t2dTestTile.o
t2dAnimatedSprite::renderObject(RectF const&, RectF const&)in t2dAnimatedSprite.o
t2dChunkedSprite::renderObject(RectF const&, RectF const&)in t2dChunkedSprite.o
t2dParticleEmitter::renderObject(RectF const&, RectF const&)in t2dParticleEmitter.o
t2dParticleEmitter::renderObject(RectF const&, RectF const&)in t2dParticleEmitter.o
t2dSceneObject::resetBlendOptions() in t2dSceneObject.o
t2dSceneObject::renderObject(RectF const&, RectF const&)in t2dSceneObject.o
t2dSceneObject::setBlendOptions() in t2dSceneObject.o
t2dSceneWindow::onRender(Point2I, RectI const&)in t2dSceneWindow.o
t2dSceneWindow::onRender(Point2I, RectI const&)in t2dSceneWindow.o
t2dSceneWindow::onRender(Point2I, RectI const&)in t2dSceneWindow.o
t2dScroller::renderObject(RectF const&, RectF const&)in t2dScroller.o
t2dShapeVector::renderObject(RectF const&, RectF const&)in t2dShapeVector.o
t2dStaticSprite::renderObject(RectF const&, RectF const&)in t2dStaticSprite.o
t2dStaticSprite::renderObject(RectF const&, RectF const&)in t2dStaticSprite.o
t2dTextObject::renderText(GFont*) in t2dTextObject.o
t2dTextObject::renderText(GFont*) in t2dTextObject.o
t2dTextObject::renderText(GFont*) in t2dTextObject.o
t2dTextObject::renderText(GFont*) in t2dTextObject.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
GuiParticleGraphCtrl::onRender(Point2I, RectI const&)in guiParticleGraphCtrl.o
guiT2DObjectCtrl::onRender(Point2I, RectI const&)in guiT2DObjectCtrl.o
guiT2DObjectCtrl::onRender(Point2I, RectI const&)in guiT2DObjectCtrl.o
dglDrawRectFill(Point2I const&, Point2I const&, ColorI const&)in dgl.o
dglDrawRect(Point2I const&, Point2I const&, ColorI const&)in dgl.o
dglDrawLine(int, int, int, int, ColorI const&)in dgl.o
dglDrawTextN(GFont*, Point2I const&, unsigned short const*, unsigned int, ColorI const*, unsigned int, float)in dgl.o
dglDrawTextN(GFont*, Point2I const&, unsigned short const*, unsigned int, ColorI const*, unsigned int, float)in dgl.o
dglDrawTextN(GFont*, Point2I const&, unsigned short const*, unsigned int, ColorI const*, unsigned int, float)in dgl.o
dglDrawBitmapStretchSR(TextureObject*, RectI const&, RectI const&, unsigned int, float, bool)in dgl.o
dglDrawBitmapStretchSR(TextureObject*, RectI const&, RectI const&, unsigned int, float, bool)in dgl.o
dglDrawBitmapStretchSR(TextureObject*, RectI const&, RectI const&, unsigned int, float, bool)in dgl.o
VectorField::visualizeField(float) constin gVectorField.o
VectorField::visualizeField(float) constin gVectorField.o
VectorField::visualizeField(float) constin gVectorField.o
VectorField::renderField(bool) constin gVectorField.o
"_png_warning", referenced from:
_png_get_IHDR in pngget.o
_png_create_read_struct_2 in pngread.o
_png_create_read_struct_2 in pngread.o
_png_create_read_struct_2 in pngread.o
_png_create_read_struct_2 in pngread.o
_png_read_update_info in pngread.o
_png_set_read_fn in pngrio.o
_png_set_read_fn in pngrio.o
_png_do_read_transformations in pngrtran.o
_png_decompress_chunk in pngrutil.o
_png_decompress_chunk in pngrutil.o
_png_decompress_chunk in pngrutil.o
_png_decompress_chunk in pngrutil.o
_png_handle_PLTE in pngrutil.o
_png_handle_PLTE in pngrutil.o
_png_handle_PLTE in pngrutil.o
_png_handle_PLTE in pngrutil.o
_png_handle_PLTE in pngrutil.o
_png_handle_IEND in pngrutil.o
_png_handle_gAMA in pngrutil.o
_png_handle_gAMA in pngrutil.o
_png_handle_gAMA in pngrutil.o
_png_handle_gAMA in pngrutil.o
_png_handle_gAMA in pngrutil.o
_png_handle_gAMA in pngrutil.o
_png_handle_sBIT in pngrutil.o
_png_handle_sBIT in pngrutil.o
_png_handle_sBIT in pngrutil.o
_png_handle_sBIT in pngrutil.o
_png_handle_cHRM in pngrutil.o
_png_handle_cHRM in pngrutil.o
_png_handle_cHRM in pngrutil.o
_png_handle_cHRM in pngrutil.o
_png_handle_cHRM in pngrutil.o
_png_handle_cHRM in pngrutil.o
_png_handle_cHRM in pngrutil.o
_png_handle_cHRM in pngrutil.o
_png_handle_cHRM in pngrutil.o
_png_handle_sRGB in pngrutil.o
_png_handle_sRGB in pngrutil.o
_png_handle_sRGB in pngrutil.o
_png_handle_sRGB in pngrutil.o
_png_handle_sRGB in pngrutil.o
_png_handle_sRGB in pngrutil.o
_png_handle_sRGB in pngrutil.o
_png_handle_iCCP in pngrutil.o
_png_handle_iCCP in pngrutil.o
_png_handle_iCCP in pngrutil.o
_png_handle_iCCP in pngrutil.o
_png_handle_iCCP in pngrutil.o
_png_handle_iCCP in pngrutil.o
_png_handle_iCCP in pngrutil.o
_png_handle_sPLT in pngrutil.o
_png_handle_sPLT in pngrutil.o
_png_handle_sPLT in pngrutil.o
_png_handle_tRNS in pngrutil.o
_png_handle_tRNS in pngrutil.o
_png_handle_tRNS in pngrutil.o
_png_handle_tRNS in pngrutil.o
_png_handle_tRNS in pngrutil.o
_png_handle_tRNS in pngrutil.o
_png_handle_tRNS in pngrutil.o
_png_handle_tRNS in pngrutil.o
_png_handle_bKGD in pngrutil.o
_png_handle_bKGD in pngrutil.o
_png_handle_bKGD in pngrutil.o
_png_handle_bKGD in pngrutil.o
_png_handle_bKGD in pngrutil.o
_png_handle_hIST in pngrutil.o
_png_handle_hIST in pngrutil.o
_png_handle_hIST in pngrutil.o
_png_handle_hIST in pngrutil.o
_png_handle_pHYs in pngrutil.o
_png_handle_pHYs in pngrutil.o
_png_handle_pHYs in pngrutil.o
_png_handle_oFFs in pngrutil.o
_png_handle_oFFs in pngrutil.o
_png_handle_oFFs in pngrutil.o
_png_handle_pCAL in pngrutil.o
_png_handle_pCAL in pngrutil.o
_png_handle_pCAL in pngrutil.o
_png_handle_pCAL in pngrutil.o
_png_handle_pCAL in pngrutil.o
_png_handle_pCAL in pngrutil.o
_png_handle_sCAL in pngrutil.o
_png_handle_sCAL in pngrutil.o
_png_handle_sCAL in pngrutil.o
_png_handle_sCAL in pngrutil.o
_png_handle_sCAL in pngrutil.o
_png_handle_tIME in pngrutil.o
_png_handle_tIME in pngrutil.o
_png_handle_zTXt in pngrutil.o
_png_handle_zTXt in pngrutil.o
_png_read_filter_row in pngrutil.o
_png_set_gAMA in pngset.o
_png_set_gAMA_fixed in pngset.o
_png_set_hIST in pngset.o
_png_set_IHDR in pngset.o
_png_set_text in pngset.o
_png_set_write_fn in pngwio.o
_png_set_write_fn in pngwio.o
_png_write_info in pngwrite.o
_png_write_end in pngwrite.o
_png_create_write_struct_2 in pngwrite.o
_png_create_write_struct_2 in pngwrite.o
_png_create_write_struct_2 in pngwrite.o
_png_create_write_struct_2 in pngwrite.o
_png_set_filter in pngwrite.o
_png_set_filter in pngwrite.o
_png_set_filter in pngwrite.o
_png_set_filter in pngwrite.o
_png_set_filter_heuristics in pngwrite.o
_png_set_compression_window_bits in pngwrite.o
_png_set_compression_window_bits in pngwrite.o
_png_set_compression_window_bits in pngwrite.o
_png_text_compress in pngwutil.o
_png_write_IHDR in pngwutil.o
_png_write_IHDR in pngwutil.o
_png_write_IHDR in pngwutil.o
_png_write_PLTE in pngwutil.o
_png_write_PLTE in pngwutil.o
_png_write_sRGB in pngwutil.o
_png_write_iCCP in pngwutil.o
_png_write_iCCP in pngwutil.o
_png_write_sPLT in pngwutil.o
_png_write_sBIT in pngwutil.o
_png_write_sBIT in pngwutil.o
_png_write_sBIT in pngwutil.o
_png_write_cHRM in pngwutil.o
_png_write_cHRM in pngwutil.o
_png_write_cHRM in pngwutil.o
_png_write_cHRM in pngwutil.o
_png_write_tRNS in pngwutil.o
_png_write_tRNS in pngwutil.o
_png_write_bKGD in pngwutil.o
_png_write_hIST in pngwutil.o
_png_check_keyword in pngwutil.o
_png_check_keyword in pngwutil.o
_png_check_keyword in pngwutil.o
_png_check_keyword in pngwutil.o
_png_check_keyword in pngwutil.o
_png_check_keyword in pngwutil.o
_png_check_keyword in pngwutil.o
_png_write_tEXt in pngwutil.o
_png_write_zTXt in pngwutil.o
_png_write_oFFs in pngwutil.o
_png_write_pCAL in pngwutil.o
_png_write_pHYs in pngwutil.o
_png_write_tIME in pngwutil.o
"_OBJC_CLASS_$_UIDevice", referenced from:
objc-class-ref-to-UIDevice in iPhoneMain.o
"_png_error", referenced from:
_png_set_sig_bytes in png.o
_png_malloc in pngmem.o
_png_malloc_default in pngmem.o
_png_memcpy_check in pngmem.o
_png_memset_check in pngmem.o
_png_create_read_struct_2 in pngread.o
_png_create_read_struct_2 in pngread.o
_png_create_read_struct_2 in pngread.o
_png_create_read_struct_2 in pngread.o
_png_create_read_struct_2 in pngread.o
_png_read_info in pngread.o
_png_read_info in pngread.o
_png_read_info in pngread.o
_png_read_info in pngread.o
_png_read_info in pngread.o
_png_read_info in pngread.o
_png_read_row in pngread.o
_png_read_row in pngread.o
_png_read_row in pngread.o
_png_read_row in pngread.o
_png_read_end in pngread.o
_png_read_end in pngread.o
_png_read_data in pngrio.o
_png_default_read_data in pngrio.o
_png_do_read_transformations in pngrtran.o
_png_do_read_transformations in pngrtran.o
_png_do_read_transformations in pngrtran.o
_png_handle_IHDR in pngrutil.o
_png_handle_IHDR in pngrutil.o
_png_handle_PLTE in pngrutil.o
_png_handle_PLTE in pngrutil.o
_png_handle_PLTE in pngrutil.o
_png_handle_IEND in pngrutil.o
_png_handle_gAMA in pngrutil.o
_png_handle_sBIT in pngrutil.o
_png_handle_cHRM in pngrutil.o
_png_handle_sRGB in pngrutil.o
_png_handle_iCCP in pngrutil.o
_png_handle_sPLT in pngrutil.o
_png_handle_tRNS in pngrutil.o
_png_handle_bKGD in pngrutil.o
_png_handle_hIST in pngrutil.o
_png_handle_pHYs in pngrutil.o
_png_handle_oFFs in pngrutil.o
_png_handle_pCAL in pngrutil.o
_png_handle_sCAL in pngrutil.o
_png_handle_tIME in pngrutil.o
_png_handle_tEXt in pngrutil.o
_png_handle_zTXt in pngrutil.o
_png_read_finish_row in pngrutil.o
_png_read_finish_row in pngrutil.o
_png_read_finish_row in pngrutil.o
_png_read_finish_row in pngrutil.o
_png_read_finish_row in pngrutil.o
_png_read_start_row in pngrutil.o
_png_set_IHDR in pngset.o
_png_set_IHDR in pngset.o
_png_set_IHDR in pngset.o
_png_set_IHDR in pngset.o
_png_set_IHDR in pngset.o
_png_set_IHDR in pngset.o
_png_set_IHDR in pngset.o
_png_set_IHDR in pngset.o
_png_write_data in pngwio.o
_png_default_write_data in pngwio.o
_png_write_info in pngwrite.o
_png_write_end in pngwrite.o
_png_create_write_struct_2 in pngwrite.o
_png_create_write_struct_2 in pngwrite.o
_png_write_flush in pngwrite.o
_png_write_flush in pngwrite.o
_png_set_filter in pngwrite.o
_png_text_compress in pngwutil.o
_png_text_compress in pngwutil.o
_png_text_compress in pngwutil.o
_png_text_compress in pngwutil.o
_png_write_IHDR in pngwutil.o
_png_write_IHDR in pngwutil.o
_png_write_IHDR in pngwutil.o
_png_write_IHDR in pngwutil.o
_png_write_IHDR in pngwutil.o
_png_write_IHDR in pngwutil.o
_png_write_PLTE in pngwutil.o
_png_write_finish_row in pngwutil.o
_png_write_finish_row in pngwutil.o
_png_write_filtered_row in pngwutil.o
_png_write_filtered_row in pngwutil.o
"_glColor4f", referenced from:
GuiSliderCtrl::onRender(Point2I, RectI const&)in guiSliderCtrl.o
GuiSliderCtrl::onRender(Point2I, RectI const&)in guiSliderCtrl.o
GuiSliderCtrl::onRender(Point2I, RectI const&)in guiSliderCtrl.o
GuiSliderCtrl::onRender(Point2I, RectI const&)in guiSliderCtrl.o
GuiTextEditSliderCtrl::onRender(Point2I, RectI const&)in guiTextEditSliderCtrl.o
GuiFilterCtrl::onRender(Point2I, RectI const&)in guiFilterCtrl.o
GuiGraphCtrl::onRender(Point2I, RectI const&)in guiGraphCtrl.o
GuiGraphCtrl::onRender(Point2I, RectI const&)in guiGraphCtrl.o
GuiGraphCtrl::onRender(Point2I, RectI const&)in guiGraphCtrl.o
GuiMenuTextListCtrl::onRenderCell(Point2I, Point2I, bool, bool)in guiMenuBar.o
GuiMenuTextListCtrl::onRenderCell(Point2I, Point2I, bool, bool)in guiMenuBar.o
t2dTestTile::renderObject(RectF const&, RectF const&, t2dVector const*)in t2dTestTile.o
t2dTestTile::renderObject(RectF const&, RectF const&, t2dVector const*)in t2dTestTile.o
t2dParticleEmitter::renderObject(RectF const&, RectF const&)in t2dParticleEmitter.o
t2dParticleEmitter::renderObject(RectF const&, RectF const&)in t2dParticleEmitter.o
t2dPath::renderObject(RectF const&, RectF const&)in t2dPath.o
t2dPhysics::renderCollisionHistory() in t2dPhysics.o
t2dPhysics::renderCollisionHistory() in t2dPhysics.o
t2dPhysics::renderCollisionPoly() in t2dPhysics.o
t2dPhysics::renderCollisionPoly() in t2dPhysics.o
t2dSceneObject::resetBlendOptions() in t2dSceneObject.o
t2dSceneObject::renderObject(RectF const&, RectF const&)in t2dSceneObject.o
t2dSceneObject::renderObject(RectF const&, RectF const&)in t2dSceneObject.o
t2dSceneObject::renderObject(RectF const&, RectF const&)in t2dSceneObject.o
t2dSceneObject::renderObject(RectF const&, RectF const&)in t2dSceneObject.o
t2dSceneObject::renderObject(RectF const&, RectF const&)in t2dSceneObject.o
t2dSceneObject::renderObject(RectF const&, RectF const&)in t2dSceneObject.o
t2dSceneObject::renderObject(RectF const&, RectF const&)in t2dSceneObject.o
t2dSceneObject::renderObject(RectF const&, RectF const&)in t2dSceneObject.o
t2dSceneObject::setBlendOptions() in t2dSceneObject.o
t2dSceneObject::setBlendOptions() in t2dSceneObject.o
t2dSceneWindow::onRender(Point2I, RectI const&)in t2dSceneWindow.o
t2dShapeVector::renderObject(RectF const&, RectF const&)in t2dShapeVector.o
t2dShapeVector::renderObject(RectF const&, RectF const&)in t2dShapeVector.o
t2dShapeVector::renderObject(RectF const&, RectF const&)in t2dShapeVector.o
t2dTextObject::renderCursor(GFont*) in t2dTextObject.o
t2dTextObject::renderText(GFont*) in t2dTextObject.o
t2dTextObject::renderText(GFont*) in t2dTextObject.o
t2dTextObject::renderText(GFont*) in t2dTextObject.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
VectorField::visualizeField(float) constin gVectorField.o
VectorField::visualizeField(float) constin gVectorField.o
VectorField::visualizeField(float) constin gVectorField.o
VectorField::renderField(bool) constin gVectorField.o
glColor3i(int, int, int)in iPhoneGL2ES.o
"alxGetSourcei(unsigned int, int, int*)", referenced from:
calxGetSourcei(SimObject*, int, char const**)in audioFunctions.o
"alxStopAll()", referenced from:
calxStopAll(SimObject*, int, char const**)in audioFunctions.o
"_glGetError", referenced from:
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
gluOrtho2D(float, float, float, float)in iPhoneGL2ES.o
glReadBuffer(int) in iPhoneGL2ES.o
glBegin(int) in iPhoneGL2ES.o
glColor3i(int, int, int)in iPhoneGL2ES.o
glVertex4f(float, float, float, float)in iPhoneGL2ES.o
glVertex2fv(float const*)in iPhoneGL2ES.o
glVertex2f(float, float)in iPhoneGL2ES.o
glEnd() in iPhoneGL2ES.o
_iPhoneGLPopMatrix in iPhoneGL2ES.o
_iPhoneGLPushMatrix in iPhoneGL2ES.o
"__objc_empty_cache", referenced from:
_OBJC_METACLASS_$_TGBAppDelegate in TGBAppDelegate.o
_OBJC_CLASS_$_TGBAppDelegate in TGBAppDelegate.o
_OBJC_METACLASS_$_iPhoneAlertDelegate in iPhoneAlerts.o
_OBJC_CLASS_$_iPhoneAlertDelegate in iPhoneAlerts.o
_OBJC_METACLASS_$_iPhoneOGLVideo in iPhoneOGLVideo.o
_OBJC_CLASS_$_iPhoneOGLVideo in iPhoneOGLVideo.o
_OBJC_METACLASS_$_iPhoneTextEntryController in iPhoneTextEntryController.o
_OBJC_CLASS_$_iPhoneTextEntryController in iPhoneTextEntryController.o
_OBJC_METACLASS_$_iPhoneUserMusicLibrary in iPhoneUserMusicLibrary.o
_OBJC_CLASS_$_iPhoneUserMusicLibrary in iPhoneUserMusicLibrary.o
"_png_chunk_warning", referenced from:
_png_crc_finish in pngrutil.o
"_glDisableClientState", referenced from:
GuiEditCtrl::onRender(Point2I, RectI const&)in guiEditCtrl.o
t2dGunTurret::renderObject(RectF const&, RectF const&, t2dVector const*)in t2dGunTurret.o
t2dGunTurret::renderObject(RectF const&, RectF const&, t2dVector const*)in t2dGunTurret.o
t2dTestTile::renderObject(RectF const&, RectF const&, t2dVector const*)in t2dTestTile.o
t2dTestTile::renderObject(RectF const&, RectF const&, t2dVector const*)in t2dTestTile.o
t2dAnimatedSprite::renderObject(RectF const&, RectF const&)in t2dAnimatedSprite.o
t2dAnimatedSprite::renderObject(RectF const&, RectF const&)in t2dAnimatedSprite.o
t2dChunkedSprite::renderRegion(t2dVector*) in t2dChunkedSprite.o
t2dChunkedSprite::renderRegion(t2dVector*) in t2dChunkedSprite.o
t2dParticleEmitter::renderObject(RectF const&, RectF const&)in t2dParticleEmitter.o
t2dParticleEmitter::renderObject(RectF const&, RectF const&)in t2dParticleEmitter.o
t2dPath::renderObject(RectF const&, RectF const&)in t2dPath.o
t2dPath::renderObject(RectF const&, RectF const&)in t2dPath.o
t2dScroller::renderObject(RectF const&, RectF const&)in t2dScroller.o
t2dScroller::renderObject(RectF const&, RectF const&)in t2dScroller.o
t2dStaticSprite::renderObject(RectF const&, RectF const&)in t2dStaticSprite.o
t2dStaticSprite::renderObject(RectF const&, RectF const&)in t2dStaticSprite.o
t2dTextObject::renderCursor(GFont*) in t2dTextObject.o
t2dTextObject::renderCursor(GFont*) in t2dTextObject.o
t2dTextObject::renderText(GFont*) in t2dTextObject.o
t2dTextObject::renderText(GFont*) in t2dTextObject.o
t2dTextObject::renderText(GFont*) in t2dTextObject.o
t2dTextObject::renderText(GFont*) in t2dTextObject.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
dglDraw2DSquare(Point2F const&, float, float)in dgl.o
dglDraw2DSquare(Point2F const&, float, float)in dgl.o
dglDrawTextN(GFont*, Point2I const&, unsigned short const*, unsigned int, ColorI const*, unsigned int, float)in dgl.o
dglDrawTextN(GFont*, Point2I const&, unsigned short const*, unsigned int, ColorI const*, unsigned int, float)in dgl.o
dglDrawTextN(GFont*, Point2I const&, unsigned short const*, unsigned int, ColorI const*, unsigned int, float)in dgl.o
dglDrawBitmapStretchSR(TextureObject*, RectI const&, RectI const&, unsigned int, float, bool)in dgl.o
dglDrawBitmapStretchSR(TextureObject*, RectI const&, RectI const&, unsigned int, float, bool)in dgl.o
VectorField::visualizeField(float) constin gVectorField.o
VectorField::renderField(bool) constin gVectorField.o
VectorField::renderField(bool) constin gVectorField.o
glEnd() in iPhoneGL2ES.o
glEnd() in iPhoneGL2ES.o
glEnd() in iPhoneGL2ES.o
glEnd() in iPhoneGL2ES.o
"_glEnable", referenced from:
dglDrawBlendRangeBox(RectI&, bool, unsigned char, ColorI*)in guiColorPicker.o
dglDrawBlendBox(RectI&, ColorF&, ColorF&, ColorF&, ColorF&)in guiColorPicker.o
GuiEditCtrl::onRender(Point2I, RectI const&)in guiEditCtrl.o
GuiGraphCtrl::onRender(Point2I, RectI const&)in guiGraphCtrl.o
GuiEffectCanvas::renderFrame(bool, bool)in guiEffectCanvas.o
GuiEffectCanvas::renderFrame(bool, bool)in guiEffectCanvas.o
GuiVectorFieldCtrl::onRender(Point2I, RectI const&)in guiTransitionCtrl.o
t2dGunTurret::renderObject(RectF const&, RectF const&, t2dVector const*)in t2dGunTurret.o
t2dTestTile::renderObject(RectF const&, RectF const&, t2dVector const*)in t2dTestTile.o
t2dAnimatedSprite::renderObject(RectF const&, RectF const&)in t2dAnimatedSprite.o
t2dChunkedSprite::renderObject(RectF const&, RectF const&)in t2dChunkedSprite.o
t2dParticleEmitter::renderObject(RectF const&, RectF const&)in t2dParticleEmitter.o
t2dParticleEmitter::renderObject(RectF const&, RectF const&)in t2dParticleEmitter.o
t2dParticleEmitter::renderObject(RectF const&, RectF const&)in t2dParticleEmitter.o
t2dSceneObject::setBlendOptions() in t2dSceneObject.o
t2dSceneWindow::onRender(Point2I, RectI const&)in t2dSceneWindow.o
t2dSceneWindow::onRender(Point2I, RectI const&)in t2dSceneWindow.o
t2dSceneWindow::onRender(Point2I, RectI const&)in t2dSceneWindow.o
t2dScroller::renderObject(RectF const&, RectF const&)in t2dScroller.o
t2dStaticSprite::renderObject(RectF const&, RectF const&)in t2dStaticSprite.o
t2dTextObject::renderText(GFont*) in t2dTextObject.o
t2dTextObject::renderText(GFont*) in t2dTextObject.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
GuiParticleGraphCtrl::onRender(Point2I, RectI const&)in guiParticleGraphCtrl.o
guiT2DObjectCtrl::onRender(Point2I, RectI const&)in guiT2DObjectCtrl.o
dglDrawRectFill(Point2I const&, Point2I const&, ColorI const&)in dgl.o
dglDrawRect(Point2I const&, Point2I const&, ColorI const&)in dgl.o
dglDrawLine(int, int, int, int, ColorI const&)in dgl.o
dglDrawTextN(GFont*, Point2I const&, unsigned short const*, unsigned int, ColorI const*, unsigned int, float)in dgl.o
dglDrawTextN(GFont*, Point2I const&, unsigned short const*, unsigned int, ColorI const*, unsigned int, float)in dgl.o
dglDrawBitmapStretchSR(TextureObject*, RectI const&, RectI const&, unsigned int, float, bool)in dgl.o
dglDrawBitmapStretchSR(TextureObject*, RectI const&, RectI const&, unsigned int, float, bool)in dgl.o
VectorField::visualizeField(float) constin gVectorField.o
VectorField::visualizeField(float) constin gVectorField.o
VectorField::renderField(bool) constin gVectorField.o
"_NSClassFromString", referenced from:
_iPhoneRunTorqueMain(objc_object*, UIView*, UIApplication*) in iPhoneMain.o
"_CFRetain", referenced from:
Platform::getExecutablePath() in iPhoneFileio.o
"_glEnableClientState", referenced from:
dglDrawBlendRangeBox(RectI&, bool, unsigned char, ColorI*)in guiColorPicker.o
dglDrawBlendBox(RectI&, ColorF&, ColorF&, ColorF&, ColorF&)in guiColorPicker.o
dglDrawBlendBox(RectI&, ColorF&, ColorF&, ColorF&, ColorF&)in guiColorPicker.o
GuiCanvas::renderFrame(bool, bool)in guiCanvas.o
GuiEditCtrl::onRender(Point2I, RectI const&)in guiEditCtrl.o
t2dGunTurret::renderObject(RectF const&, RectF const&, t2dVector const*)in t2dGunTurret.o
t2dGunTurret::renderObject(RectF const&, RectF const&, t2dVector const*)in t2dGunTurret.o
t2dTestTile::renderObject(RectF const&, RectF const&, t2dVector const*)in t2dTestTile.o
t2dAnimatedSprite::renderObject(RectF const&, RectF const&)in t2dAnimatedSprite.o
t2dAnimatedSprite::renderObject(RectF const&, RectF const&)in t2dAnimatedSprite.o
t2dChunkedSprite::renderRegion(t2dVector*) in t2dChunkedSprite.o
t2dChunkedSprite::renderRegion(t2dVector*) in t2dChunkedSprite.o
t2dParticleEmitter::renderObject(RectF const&, RectF const&)in t2dParticleEmitter.o
t2dParticleEmitter::renderObject(RectF const&, RectF const&)in t2dParticleEmitter.o
t2dPath::renderObject(RectF const&, RectF const&)in t2dPath.o
t2dPhysics::renderCollisionPoly() in t2dPhysics.o
t2dPhysics::renderCollisionPoly() in t2dPhysics.o
t2dPhysics::renderCollisionPoly() in t2dPhysics.o
t2dPhysics::renderCollisionCircle() in t2dPhysics.o
t2dSceneObject::renderObject(RectF const&, RectF const&)in t2dSceneObject.o
t2dSceneObject::renderObject(RectF const&, RectF const&)in t2dSceneObject.o
t2dSceneObject::renderObject(RectF const&, RectF const&)in t2dSceneObject.o
t2dSceneObject::renderObject(RectF const&, RectF const&)in t2dSceneObject.o
t2dSceneObject::renderObject(RectF const&, RectF const&)in t2dSceneObject.o
t2dScroller::renderObject(RectF const&, RectF const&)in t2dScroller.o
t2dScroller::renderObject(RectF const&, RectF const&)in t2dScroller.o
t2dStaticSprite::renderObject(RectF const&, RectF const&)in t2dStaticSprite.o
t2dStaticSprite::renderObject(RectF const&, RectF const&)in t2dStaticSprite.o
t2dTextObject::renderCursor(GFont*) in t2dTextObject.o
t2dTextObject::renderCursor(GFont*) in t2dTextObject.o
t2dTextObject::renderText(GFont*) in t2dTextObject.o
t2dTextObject::renderText(GFont*) in t2dTextObject.o
t2dTextObject::renderText(GFont*) in t2dTextObject.o
t2dTextObject::renderText(GFont*) in t2dTextObject.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderArbitraryAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
t2dTileLayer::renderZeroAngleObject(RectF const&, RectF const&)in t2dTileMap.o
dglDraw2DSquare(Point2F const&, float, float)in dgl.o
dglDraw2DSquare(Point2F const&, float, float)in dgl.o
dglDrawRectFill(Point2I const&, Point2I const&, ColorI const&)in dgl.o
dglDrawTextN(GFont*, Point2I const&, unsigned short const*, unsigned int, ColorI const*, unsigned int, float)in dgl.o
dglDrawTextN(GFont*, Point2I const&, unsigned short const*, unsigned int, ColorI const*, unsigned int, float)in dgl.o
dglDrawTextN(GFont*, Point2I const&, unsigned short const*, unsigned int, ColorI const*, unsigned int, float)in dgl.o
dglDrawBitmapStretchSR(TextureObject*, RectI const&, RectI const&, unsigned int, float, bool)in dgl.o
dglDrawBitmapStretchSR(TextureObject*, RectI const&, RectI const&, unsigned int, float, bool)in dgl.o
VectorField::visualizeField(float) constin gVectorField.o
VectorField::renderField(bool) constin gVectorField.o
VectorField::renderField(bool) constin gVectorField.o
glEnd() in iPhoneGL2ES.o
glEnd() in iPhoneGL2ES.o
glEnd() in iPhoneGL2ES.o
glEnd() in iPhoneGL2ES.o
"_objc_msgSend", referenced from:
-[TGBAppDelegate dealloc] in TGBAppDelegate.o
iPhoneButtonBox(char const*, char const*, int, NSString**, iPhoneAlertDelegate*)in iPhoneAlerts.o
iPhoneButtonBox(char const*, char const*, int, NSString**, iPhoneAlertDelegate*)in iPhoneAlerts.o
iPhoneButtonBox(char const*, char const*, int, NSString**, iPhoneAlertDelegate*)in iPhoneAlerts.o
iPhoneButtonBox(char const*, char const*, int, NSString**, iPhoneAlertDelegate*)in iPhoneAlerts.o
iPhoneButtonBox(char const*, char const*, int, NSString**, iPhoneAlertDelegate*)in iPhoneAlerts.o
iPhoneButtonBox(char const*, char const*, int, NSString**, iPhoneAlertDelegate*)in iPhoneAlerts.o
iPhoneButtonBox(char const*, char const*, int, NSString**, iPhoneAlertDelegate*)in iPhoneAlerts.o
iPhoneButtonBox(char const*, char const*, int, NSString**, iPhoneAlertDelegate*)in iPhoneAlerts.o
iPhoneButtonBox(char const*, char const*, int, NSString**, iPhoneAlertDelegate*)in iPhoneAlerts.o
iPhoneButtonBox(char const*, char const*, int, NSString**, iPhoneAlertDelegate*)in iPhoneAlerts.o
iPhoneButtonBox(char const*, char const*, int, NSString**, iPhoneAlertDelegate*)in iPhoneAlerts.o
iPhoneButtonBox(char const*, char const*, int, NSString**, iPhoneAlertDelegate*)in iPhoneAlerts.o
Platform::AlertRetry(char const*, char const*)in iPhoneAlerts.o
Platform::AlertRetry(char const*, char const*)in iPhoneAlerts.o
Platform::AlertRetry(char const*, char const*)in iPhoneAlerts.o
Platform::AlertOKCancel(char const*, char const*)in iPhoneAlerts.o
Platform::AlertOKCancel(char const*, char const*)in iPhoneAlerts.o
Platform::AlertOKCancel(char const*, char const*)in iPhoneAlerts.o
Platform::AlertOK(char const*, char const*)in iPhoneAlerts.o
Platform::AlertOK(char const*, char const*)in iPhoneAlerts.o
Platform::AlertOK(char const*, char const*)in iPhoneAlerts.o
iPhoneLoadStringFromDevice(char const*)in iPhoneFileio.o
iPhoneLoadStringFromDevice(char const*)in iPhoneFileio.o
iPhoneLoadStringFromDevice(char const*)in iPhoneFileio.o
iPhoneLoadStringFromDevice(char const*)in iPhoneFileio.o
iPhoneLoadStringFromDevice(char const*)in iPhoneFileio.o
iPhoneSaveStringToDevice(char const*, char const*)in iPhoneFileio.o
iPhoneSaveStringToDevice(char const*, char const*)in iPhoneFileio.o
iPhoneSaveStringToDevice(char const*, char const*)in iPhoneFileio.o
iPhoneSaveStringToDevice(char const*, char const*)in iPhoneFileio.o
iPhoneSaveStringToDevice(char const*, char const*)in iPhoneFileio.o
iPhoneSaveStringToDevice(char const*, char const*)in iPhoneFileio.o
iPhoneSaveStringToDevice(char const*, char const*)in iPhoneFileio.o
iPhoneFont::create(char const*, unsigned int, unsigned int)in iPhoneFont.o
iPhoneFont::create(char const*, unsigned int, unsigned int)in iPhoneFont.o
iPhoneFont::create(char const*, unsigned int, unsigned int)in iPhoneFont.o
iPhoneFont::create(char const*, unsigned int, unsigned int)in iPhoneFont.o
iPhoneRunEventLoopTimer(int) in iPhoneMain.o
_main in iPhoneMain.o
_main in iPhoneMain.o
_main in iPhoneMain.o
_main in iPhoneMain.o
_main in iPhoneMain.o
_main in iPhoneMain.o
_iPhoneRunTorqueMain(objc_object*, UIView*, UIApplication*) in iPhoneMain.o
_iPhoneRunTorqueMain(objc_object*, UIView*, UIApplication*) in iPhoneMain.o
_iPhoneRunTorqueMain(objc_object*, UIView*, UIApplication*) in iPhoneMain.o
_iPhoneRunTorqueMain(objc_object*, UIView*, UIApplication*) in iPhoneMain.o
_iPhoneRunTorqueMain(objc_object*, UIView*, UIApplication*) in iPhoneMain.o
_iPhoneRunTorqueMain(objc_object*, UIView*, UIApplication*) in iPhoneMain.o
_iPhoneRunTorqueMain(objc_object*, UIView*, UIApplication*) in iPhoneMain.o
_iPhoneRunTorqueMain(objc_object*, UIView*, UIApplication*) in iPhoneMain.o
-[iPhoneOGLVideo centerOnPoint:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo rotateToAngle:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo swapBuffers] in iPhoneOGLVideo.o
+[iPhoneOGLVideo layerClass] in iPhoneOGLVideo.o
OpenGLDevice::swapBuffers() in iPhoneOGLVideo.o
OpenGLDevice::shutdown() in iPhoneOGLVideo.o
-[iPhoneOGLVideo touchesEnded:withEvent:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo touchesEnded:withEvent:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo touchesEnded:withEvent:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo touchesEnded:withEvent:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo touchesMoved:withEvent:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo touchesMoved:withEvent:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo touchesMoved:withEvent:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo touchesBegan:withEvent:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo touchesBegan:withEvent:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo touchesBegan:withEvent:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo dealloc] in iPhoneOGLVideo.o
-[iPhoneOGLVideo dealloc] in iPhoneOGLVideo.o
-[iPhoneOGLVideo dealloc] in iPhoneOGLVideo.o
-[iPhoneOGLVideo layoutSubviews] in iPhoneOGLVideo.o
-[iPhoneOGLVideo layoutSubviews] in iPhoneOGLVideo.o
-[iPhoneOGLVideo layoutSubviews] in iPhoneOGLVideo.o
-[iPhoneOGLVideo createFramebuffer] in iPhoneOGLVideo.o
-[iPhoneOGLVideo createFramebuffer] in iPhoneOGLVideo.o
-[iPhoneOGLVideo rotateByAngle:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo initWithFrame:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo initWithFrame:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo initWithFrame:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo initWithFrame:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo initWithFrame:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo initWithFrame:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo initWithFrame:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo initWithFrame:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo initWithFrame:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo initWithFrame:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo initWithFrame:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo initWithFrame:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo initWithFrame:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo initWithFrame:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo initWithFrame:] in iPhoneOGLVideo.o
dFileRename(char const*, char const*)in iPhonePlatform.o
dFileRename(char const*, char const*)in iPhonePlatform.o
dFileRename(char const*, char const*)in iPhonePlatform.o
dFileRename(char const*, char const*)in iPhonePlatform.o
dFileRename(char const*, char const*)in iPhonePlatform.o
dFileRename(char const*, char const*)in iPhonePlatform.o
osGetTemporaryDirectory() in iPhonePlatform.o
Platform::getUserDataDirectory() in iPhonePlatform.o
Platform::getUserDataDirectory() in iPhonePlatform.o
ThreadRunHandler(void*) in iPhoneThread.o
ThreadRunHandler(void*) in iPhoneThread.o
ThreadRunHandler(void*) in iPhoneThread.o
IsDeviceiPhone() in iPhoneUtil.o
IsDeviceiPhone() in iPhoneUtil.o
IsDeviceiPhone() in iPhoneUtil.o
IsDeviceiPhone() in iPhoneUtil.o
IsDeviceiPhone() in iPhoneUtil.o
CreateCFSocketToURLAndPort(char const*, unsigned short)in iPhoneUtil.o
setScreenOrientation(bool, bool)in iPhoneWindow.o
setScreenOrientation(bool, bool)in iPhoneWindow.o
setScreenOrientation(bool, bool)in iPhoneWindow.o
setScreenOrientation(bool, bool)in iPhoneWindow.o
setScreenOrientation(bool, bool)in iPhoneWindow.o
setScreenOrientation(bool, bool)in iPhoneWindow.o
setScreenOrientation(bool, bool)in iPhoneWindow.o
setScreenOrientation(bool, bool)in iPhoneWindow.o
setScreenOrientation(bool, bool)in iPhoneWindow.o
setStatusBarHidden(bool) in iPhoneWindow.o
setStatusBarHidden(bool) in iPhoneWindow.o
setStatusBarType(int) in iPhoneWindow.o
setStatusBarType(int) in iPhoneWindow.o
setStatusBarType(int) in iPhoneWindow.o
isStatusBarHidden() in iPhoneWindow.o
Platform::openWebBrowser(char const*)in iPhoneWindow.o
Platform::openWebBrowser(char const*)in iPhoneWindow.o
Platform::openWebBrowser(char const*)in iPhoneWindow.o
Platform::openWebBrowser(char const*)in iPhoneWindow.o
Platform::openWebBrowser(char const*)in iPhoneWindow.o
Platform::openWebBrowser(char const*)in iPhoneWindow.o
Platform::openWebBrowser(char const*)in iPhoneWindow.o
Platform::initWindow(Point2I const&, char const*)in iPhoneWindow.o
Platform::initWindow(Point2I const&, char const*)in iPhoneWindow.o
Platform::initWindow(Point2I const&, char const*)in iPhoneWindow.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
iPhoneTextEntry::getUserText(StringBuffer&) in iPhoneTextEntry.o
-[iPhoneTextEntryController textField:shouldChangeCharactersInRange:replacementString:] in iPhoneTextEntryController.o
-[iPhoneTextEntryController textField:shouldChangeCharactersInRange:replacementString:] in iPhoneTextEntryController.o
-[iPhoneTextEntryController textField:shouldChangeCharactersInRange:replacementString:] in iPhoneTextEntryController.o
-[iPhoneTextEntryController textField:shouldChangeCharactersInRange:replacementString:] in iPhoneTextEntryController.o
-[iPhoneTextEntryController textField:shouldChangeCharactersInRange:replacementString:] in iPhoneTextEntryController.o
-[iPhoneTextEntryController textField:shouldChangeCharactersInRange:replacementString:] in iPhoneTextEntryController.o
-[iPhoneTextEntryController textField:shouldChangeCharactersInRange:replacementString:] in iPhoneTextEntryController.o
-[iPhoneTextEntryController onEditingChanged:] in iPhoneTextEntryController.o
-[iPhoneTextEntryController onEditingChanged:] in iPhoneTextEntryController.o
-[iPhoneTextEntryController onEditingChanged:] in iPhoneTextEntryController.o
-[iPhoneTextEntryController onEditingChanged:] in iPhoneTextEntryController.o
-[iPhoneTextEntryController onEditingChanged:] in iPhoneTextEntryController.o
-[iPhoneTextEntryController onCommitClicked:] in iPhoneTextEntryController.o
-[iPhoneTextEntryController onCommitClicked:] in iPhoneTextEntryController.o
-[iPhoneTextEntryController onCancelClicked:] in iPhoneTextEntryController.o
-[iPhoneTextEntryController onCancelClicked:] in iPhoneTextEntryController.o
-[iPhoneTextEntryController onFinished:] in iPhoneTextEntryController.o
-[iPhoneTextEntryController onFinished:] in iPhoneTextEntryController.o
-[iPhoneTextEntryController onFinished:] in iPhoneTextEntryController.o
-[iPhoneTextEntryController onFinished:] in iPhoneTextEntryController.o
-[iPhoneTextEntryController onFinished:] in iPhoneTextEntryController.o
-[iPhoneTextEntryController dealloc] in iPhoneTextEntryController.o
ciPhoneMusicPrevious(SimObject*, int, char const**)in iPhoneUserMusicLibrary.o
ciPhoneMusicPrevious(SimObject*, int, char const**)in iPhoneUserMusicLibrary.o
ciPhoneMusicNext(SimObject*, int, char const**)in iPhoneUserMusicLibrary.o
ciPhoneMusicNext(SimObject*, int, char const**)in iPhoneUserMusicLibrary.o
ciPhoneMusicStop(SimObject*, int, char const**)in iPhoneUserMusicLibrary.o
ciPhoneMusicStop(SimObject*, int, char const**)in iPhoneUserMusicLibrary.o
ciPhoneMusicPause(SimObject*, int, char const**)in iPhoneUserMusicLibrary.o
ciPhoneMusicPause(SimObject*, int, char const**)in iPhoneUserMusicLibrary.o
ciPhoneMusicPlay(SimObject*, int, char const**)in iPhoneUserMusicLibrary.o
ciPhoneMusicPlay(SimObject*, int, char const**)in iPhoneUserMusicLibrary.o
createMusicPlayer() in iPhoneUserMusicLibrary.o
createMusicPlayer() in iPhoneUserMusicLibrary.o
createMusicPlayer() in iPhoneUserMusicLibrary.o
createMusicPlayer() in iPhoneUserMusicLibrary.o
createMusicPlayer() in iPhoneUserMusicLibrary.o
"_objc_setProperty", referenced from:
-[TGBAppDelegate setWindow:] in TGBAppDelegate.o
-[iPhoneOGLVideo setContext:] in iPhoneOGLVideo.o
-[iPhoneUserMusicLibrary setMusicPlayer:] in iPhoneUserMusicLibrary.o
"_objc_enumerationMutation", referenced from:
-[iPhoneOGLVideo touchesEnded:withEvent:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo touchesMoved:withEvent:] in iPhoneOGLVideo.o
-[iPhoneOGLVideo touchesBegan:withEvent:] in iPhoneOGLVideo.o
"_OBJC_CLASS_$_MPMusicPlayerController", referenced from:
objc-class-ref-to-MPMusicPlayerController in iPhoneUserMusicLibrary.o
"alxSourcef(unsigned int, int, float)", referenced from:
calxSourcef(SimObject*, int, char const**)in audioFunctions.o
"_OBJC_CLASS_$_NSDictionary", referenced from:
objc-class-ref-to-NSDictionary in iPhoneOGLVideo.o
"_glTexParameterf", referenced from:
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
(anonymous namespace)::csetOpenGLAnisotropy(SimObject*, int, char const**)in gTexManager.o
"_glTexParameteri", referenced from:
t2dImageMapDatablock::setTextureFilter(t2dImageMapDatablock::eTextureFilterMode)in t2dImageMapDatablock.o
t2dImageMapDatablock::setTextureFilter(t2dImageMapDatablock::eTextureFilterMode)in t2dImageMapDatablock.o
t2dImageMapDatablock::setTextureClamp(bool, bool)in t2dImageMapDatablock.o
t2dImageMapDatablock::setTextureClamp(bool, bool)in t2dImageMapDatablock.o
t2dTextObject::renderText(GFont*) in t2dTextObject.o
t2dTextObject::renderText(GFont*) in t2dTextObject.o
t2dTextObject::renderText(GFont*) in t2dTextObject.o
t2dTextObject::renderText(GFont*) in t2dTextObject.o
TextureHandle::setFilterNearest() in gTexManager.o
TextureHandle::setFilterNearest() in gTexManager.o
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
TextureManager::createGLName(GBitmap*, bool, unsigned int, TextureHandleType, TextureObject*)in gTexManager.o
"_glDeleteRenderbuffersOES", referenced from:
-[iPhoneOGLVideo destroyFramebuffer] in iPhoneOGLVideo.o
-[iPhoneOGLVideo destroyFramebuffer] in iPhoneOGLVideo.o
"_glCheckFramebufferStatusOES", referenced from:
-[iPhoneOGLVideo createFramebuffer] in iPhoneOGLVideo.o
-[iPhoneOGLVideo createFramebuffer] in iPhoneOGLVideo.o
"alxSourcei(unsigned int, int, int)", referenced from:
calxSourcei(SimObject*, int, char const**)in audioFunctions.o
"_OBJC_CLASS_$_NSCharacterSet", referenced from:
objc-class-ref-to-NSCharacterSet in iPhoneTextEntryController.o
"_OBJC_CLASS_$_CAEAGLLayer", referenced from:
objc-class-ref-to-CAEAGLLayer in iPhoneOGLVideo.o
ld: symbol(s) not found
collect2: ld returned 1 exit status



Thanks for the help.



#1
10/22/2010 (7:04 am)
Resolved. Wrong library includes.