Game Development Community

Mute audio without calling stop?

by Jereis Zaatri · in Torque Game Builder · 09/20/2010 (5:22 am) · 1 replies

Hello,

Is there a way to mute all sound without just calling stop? Also I couldn't find references to how to start from a particular place in the file or adjust volume while playing the audio. Could someone point that stuff out for me? So far my only understanding of playing audio is from that tutorial in the documentation.

#1
09/20/2010 (10:07 am)
I don't have a "real" answer for you, but I found this reference that may help:

http://tdn.garagegames.com/wiki/TorqueScript_Console_Functions_1

There's a call of alxSetChannelVolume( channelD , volume ) that may do what you want. I have done almost zero audio in TGB so I'm just guessing as to whether this will help. =:)

Jay Jennings