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Source Documentation

by Keegan Gibson · in iTorque 2D · 09/13/2010 (1:00 am) · 2 replies

Hello all,

Just got a hold of iTourque2D have a couple of questions just to set me on the right path.

We are looking to do the majority of the programming in C++ for future compatibility rather then in script.
I'm assuming this is possible given the engine is source is provided?

Secondly is there any source code documentation for the engine? If so where can i find it. This is primarily so we can code directly with C++.

If anyone has done anything like this and can point me in the direction i need to head in this would be great.

#1
09/13/2010 (1:02 am)
Yes the engine source is provided.

But there is not that much documentation to it. The source docs always has been the weak part of the torque engine, independent of which one. Not even basic doxygen is used commonly.

What you need to ensure is that you get access to the TGE docs so you have any chance to understand the hood thats below any t2d related stuff to find a way around it. Or just experiment with it naturally
#2
09/13/2010 (3:47 am)
Ah thanks Marc.

I have started looking through the TGE engine Docs now. Very helpful. Explains a lot of things.