Any way to edit bounding box by using shape editor?
by Sibsan Suksuchano · in Torque Game Engine · 09/12/2010 (3:02 pm) · 2 replies
T3D 1.1 beta 2
My problem is my model bounding box is bigger than my model and "I have only .dts" file with all Seq animation.
I've try to press "Re-computed bound" button and the bounding box in shape editor look fit to my model
but in game the bound still use old value.
My <rootpose> animation of my model is the rider stand with his bike and another animation the rider alreay on his bike(which mean smaller bounding box than the firs and center of my model is changed).
Any clue?
My problem is my model bounding box is bigger than my model and "I have only .dts" file with all Seq animation.
I've try to press "Re-computed bound" button and the bounding box in shape editor look fit to my model
but in game the bound still use old value.
My <rootpose> animation of my model is the rider stand with his bike and another animation the rider alreay on his bike(which mean smaller bounding box than the firs and center of my model is changed).
Any clue?
About the author
Abstract Wings Co., Ltd. (ABWING) is a gaming technology developer especially Arcade Games, we do Hardware Software and also Arts for good games.
Recent Threads
#2
09/13/2010 (1:26 am)
Thanks Michael.There 's a little problem about bound origin but at least I know where to figure out ;).
Associate Michael Hall
Distracted...
If you're needing to adjust the box for certain animations I would suspect that you would have to treat your animations as additional poses (means adding code to pose selection) and apply a box size for the new poses.