How to Dispaly Material List in Component? [SOLVED]
by Aaron Scovel · in Torque X 2D · 09/12/2010 (10:14 am) · 2 replies
For animations there is T2DAnimationData and it will list all the animations from the animation list of the editor onto the component.
What is the equivalent for StaticSprites(the Material list)?
I have tired T2DStaticSprite but that only returns "on scene" staticSprites with script names.
Many Thanks,
Aaron
public T2DAnimationData ButtonAnimUp
{
get { return _buttonAnimUp; }
set { _buttonAnimUp = value; }
}What is the equivalent for StaticSprites(the Material list)?
I have tired T2DStaticSprite but that only returns "on scene" staticSprites with script names.
Many Thanks,
Aaron
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#2
Note: One needs to be using the following for RenderMaterial to work.
09/12/2010 (7:35 pm)
Thanks Duncan! & Pino(via email)! This works great!Note: One needs to be using the following for RenderMaterial to work.
using GarageGames.Torque.Materials;
Torque Owner Duncan Colvin