Animated Mesh Issues (Max Exporter)
by Kimberly Unger · in Torque Game Engine · 08/07/2003 (8:28 am) · 4 replies
Hi Everybody!
I am having an issue with the Max exporter, or perhaps it is just something I did wrong in the mesh, I'm not really sure at at this point.
I have a mesh with a custom skeleton that I am unable to get exported. It desn't crash or anything, but rather all I get in the -show tool is a box and the .dts file is a piddly 2k (which seems far too small to be reasonable).
I would be happy to provide a copy of the .max file as well as the .dts and dump files if anyone can spare a few minutes and tell me what I'm doing wrong.
Thanks in advance!!
Kimberly Unger
Team bellicode
I am having an issue with the Max exporter, or perhaps it is just something I did wrong in the mesh, I'm not really sure at at this point.
I have a mesh with a custom skeleton that I am unable to get exported. It desn't crash or anything, but rather all I get in the -show tool is a box and the .dts file is a piddly 2k (which seems far too small to be reasonable).
I would be happy to provide a copy of the .max file as well as the .dts and dump files if anyone can spare a few minutes and tell me what I'm doing wrong.
Thanks in advance!!
Kimberly Unger
Team bellicode
#2
It almost looks like the exporter is picking up my BIP01 and using that as the mesh, rather than using the skinned mesh.....
-ekim
08/08/2003 (9:56 am)
Will do. I currently only have 1 LOD mesh and dummy, but I'll see what happens if I add them all in. MultiRes keeps borking on my version of Max for some odd reason :PIt almost looks like the exporter is picking up my BIP01 and using that as the mesh, rather than using the skinned mesh.....
-ekim
#3
The only issue remaining, which hopefully someone can help me with, is I am trying to manually create LOD's for this mesh. What is happening right now is the bones themselves are showing up as my lower LOD objects. Does anyone know how I can get my LOD objects to show up rather than my bones?
08/09/2003 (9:14 am)
It looks like the issue was my bones structure. I don't actually have Biped with my legal version of Max, so I was just using the naming structure. I rebuilt the skeleton using Bones instead and it seems to have mostly worked out.The only issue remaining, which hopefully someone can help me with, is I am trying to manually create LOD's for this mesh. What is happening right now is the bones themselves are showing up as my lower LOD objects. Does anyone know how I can get my LOD objects to show up rather than my bones?
#4
I would prefer to do it manually but the methods I have found in docs dont seem to work.
My previous post in regards to this issue went unanswered so far.
I used multires to get my player exported.
08/09/2003 (12:24 pm)
I have had some problems getting manual LOD models to export correctly recently and resorted back to multires finally.I would prefer to do it manually but the methods I have found in docs dont seem to work.
My previous post in regards to this issue went unanswered so far.
I used multires to get my player exported.
Torque 3D Owner Billy L
Check if you have all Detail dummys,and all level of detail
information .