t2DSceneWindow - 12MB memory bump on loading
by Django Zeaman · in iTorque 2D · 09/10/2010 (5:30 pm) · 4 replies
Looking at our game through Instruments-Allocations - we're getting a 12 MB bump very early in the loading, before we bring in much of anything. Is that the iT2D engine?
Just curious if anyone else is running into this.
Just curious if anyone else is running into this.
About the author
I worked in learning simulations, then spent a few years working at Apple. I started to think about creating games for the iPhone and left to do that last summer. Our first game is coming out this summer.
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#2
09/10/2010 (7:43 pm)
Django, are you saying that creating a t2dSceneWindow chews up 10MB?
#3
Yes, the initial t2dSceneWindow is adding 10 MB to the live memory load, this is before we load in any graphics, etc.
Wondering what is going on here.
09/11/2010 (4:00 am)
Scott,Yes, the initial t2dSceneWindow is adding 10 MB to the live memory load, this is before we load in any graphics, etc.
Wondering what is going on here.
#4
09/11/2010 (9:03 am)
I'd love to know as well!
Torque Owner Django Zeaman
new t2dSceneWindow(sceneWindow2D_GameLogoDlg) {
canSaveDynamicFields = "0";
isContainer = "0";
Profile = "GuiContentProfile";
HorizSizing = "width";
VertSizing = "height";
Position = "0 0";
Extent = "480 320";
MinExtent = "480 320";
canSave = "1";
Visible = "1";
hovertime = "1000";
lockMouse = "0";
useWindowMouseEvents = "1";
useObjectMouseEvents = "1";