MActionAnimation.thread corrupted upon startup
by Jonathan Lessard · in Torque Game Engine · 08/07/2003 (6:28 am) · 4 replies
Hello,
When I connect to a server my player's mActionAnimation.thread is corrupted and crashes the game on TSThread::getPos() called in updateActionThread(), while it's not corrupted when starting a single player game. I really don't understand.
I don't know much about the engine code so any clue would be very helpful.
Thank you,
Jonathan
When I connect to a server my player's mActionAnimation.thread is corrupted and crashes the game on TSThread::getPos() called in updateActionThread(), while it's not corrupted when starting a single player game. I really don't understand.
I don't know much about the engine code so any clue would be very helpful.
Thank you,
Jonathan
About the author
#2
Make sure that your player model file (the .dts file) and the animation files (the .dsq files) are not corrupted by downloading them again via CVS.
Make sure that your player.cs file is in the correct directory, and has no syntactical errors.
If you are using a custom model, make sure you have a 'root' animation (it can be just of the model standing still, but it needs to have a root)
08/07/2003 (6:45 am)
Make sure you are connecting to a server that is the same version as youresMake sure that your player model file (the .dts file) and the animation files (the .dsq files) are not corrupted by downloading them again via CVS.
Make sure that your player.cs file is in the correct directory, and has no syntactical errors.
If you are using a custom model, make sure you have a 'root' animation (it can be just of the model standing still, but it needs to have a root)
#3
Jonathan
08/07/2003 (7:02 am)
I can be sure everything's the same since I'm connecting to my own dedicated server with the same exact ressources. I'm using custom models but they all have root animations.Jonathan
#4
I have multiple character models in my game and they all share a few sequences which have the exact same name in different directories. I have all renamed the sequences to unique names and it now works...
oh well...
Jonathan
08/08/2003 (9:26 am)
I have solved my problem although I don't really understand why.I have multiple character models in my game and they all share a few sequences which have the exact same name in different directories. I have all renamed the sequences to unique names and it now works...
oh well...
Jonathan
Torque Owner Jonathan Lessard
Jonathan