Particle emitter as animation scale issue
by Nick Resa · in Game Design and Creative Issues · 09/09/2010 (5:03 pm) · 1 replies
Working with TGB 2d 1.74, trying to put an animation into a game as a particle emitter. Id rather it be a sprite animation, not an option for me at the moment.
The animation I created is 256x50 (text animation). As an animated sprite it displays at the correct 256x50 rez. When I try to do it as an emitter the scale is off.... seems stuck in a perfect square I can play with the "Size X Scale" but still appears "squished". Also turned off "Fixed Aspect" and played with the Size X Base and the Size Y Base to no avail.
Im guessing that the animation need to be rendered out at 256x256 for it to correctly work as an emitter animation.
Am I correct in my assumption?
The animation I created is 256x50 (text animation). As an animated sprite it displays at the correct 256x50 rez. When I try to do it as an emitter the scale is off.... seems stuck in a perfect square I can play with the "Size X Scale" but still appears "squished". Also turned off "Fixed Aspect" and played with the Size X Base and the Size Y Base to no avail.
Im guessing that the animation need to be rendered out at 256x256 for it to correctly work as an emitter animation.
Am I correct in my assumption?
Nick Resa
Default Studio Name
Ive gotten the emitter to appear close to native scale (256x50).... Im going for pixel perfect.
Is there a way for it to be pixel perfect as an emitter other than playing with the graph till it looks right.... I must be missing something here.