Objects render in the wrong order inside guiTSControl
by Chris · in Torque 3D Professional · 09/08/2010 (11:51 pm) · 1 replies
This one is driving me nuts.
Some things are drawing in the wrong order inside my minimap control, like a building draws the roof then the floor and a few steps later it draws it correct.
Also it seems that the water is always drawn above the landscape, so if you have a pond you see a floating water square above the landscape.
I've stepped through as much of the render code as I can imagine matters and I cannot spot the issue.
Can anyone offer advice on how to debug this?
Some things are drawing in the wrong order inside my minimap control, like a building draws the roof then the floor and a few steps later it draws it correct.
Also it seems that the water is always drawn above the landscape, so if you have a pond you see a floating water square above the landscape.
I've stepped through as much of the render code as I can imagine matters and I cannot spot the issue.
Can anyone offer advice on how to debug this?
About the author
Torque 3D Owner Chris