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Objects render in the wrong order inside guiTSControl

by Chris · in Torque 3D Professional · 09/08/2010 (11:51 pm) · 1 replies

This one is driving me nuts.

Some things are drawing in the wrong order inside my minimap control, like a building draws the roof then the floor and a few steps later it draws it correct.

Also it seems that the water is always drawn above the landscape, so if you have a pond you see a floating water square above the landscape.

I've stepped through as much of the render code as I can imagine matters and I cannot spot the issue.

Can anyone offer advice on how to debug this?


#1
09/09/2010 (4:16 am)
It seems that this is a material issue, sometimes the material for roofs or other things don't work on some objects.