T3D 1.1B2 Terrain Block baseTexSize - LOGGED
by Donald Teal · in Torque 3D Professional · 09/08/2010 (2:27 am) · 3 replies
I have been seeing some weird functions with the baseTexSize and terrain blocks. Let me explain what I did.
I create a terrain block with squareSize 1 and my baseTexSize was originally 1024. Trying to get better FPS and to see what each setting did, I changed the baseTexSize to 64. Then saved the level and went to file -> open and reopened the level
my fps actually improved and I noticed the detail in the distance of the terrain got blurry. No biggie for me. So I was done for the night and shut my system down.
Today when I started up that level my fps were down again, the distance background was sharp and clear, the baseTexSize still said 64. But everything looked and acted like it did before I changed the baseTexSize. so I used the up/down arrows ont he baseTexSize selection to 65 and the distance detail went blurry again and fps went up.
I set it back to 64 and saved the level and restarted T3D and it was back to sharp detail, lower FPS, yet still saying 64 on baseTexSize.
It is almost as if the changes I make to baseTexSize are not active unless I make a change while its running.
I dont know if this is a bug mainly because I dont know what the baseTexSize does and was only experimenting with setting and playing with them to see what effect they had.
Anyone able to shed light on this?
I create a terrain block with squareSize 1 and my baseTexSize was originally 1024. Trying to get better FPS and to see what each setting did, I changed the baseTexSize to 64. Then saved the level and went to file -> open and reopened the level
my fps actually improved and I noticed the detail in the distance of the terrain got blurry. No biggie for me. So I was done for the night and shut my system down.
Today when I started up that level my fps were down again, the distance background was sharp and clear, the baseTexSize still said 64. But everything looked and acted like it did before I changed the baseTexSize. so I used the up/down arrows ont he baseTexSize selection to 65 and the distance detail went blurry again and fps went up.
I set it back to 64 and saved the level and restarted T3D and it was back to sharp detail, lower FPS, yet still saying 64 on baseTexSize.
It is almost as if the changes I make to baseTexSize are not active unless I make a change while its running.
I dont know if this is a bug mainly because I dont know what the baseTexSize does and was only experimenting with setting and playing with them to see what effect they had.
Anyone able to shed light on this?
About the author
Associate Tom Spilman
Sickhead Games
Changing it to 64 is changing one DDS compressed texture from 1024x1024 down to 64x64. This shouldn't result in any performace improvement in a normal game scene.
That would be a bug then.