Torque 3D: Physx Tutorial?
by Sasuga · in Torque 3D Professional · 09/05/2010 (12:00 pm) · 2 replies
One of the selling points for Torque 3D (and most Torque Products) is that one can create a game without ever touching the source code. Heck, Torque 3D can be bought without the source code.
This would imply that some chunk of the community using Torque 3D to create games are not programmers.
Still, some non-programmers may buy the full source code to have it as an option.
As someone who has Torque 3D pro with the source code, I'd like to use Physx in my project(s) but I'm not sure how to go about compiling it into my project(s).
Perhaps someone could create a step-by-step tutorial for those of use who wish to use Physx but aren't sure how to go about integrating it?
This would imply that some chunk of the community using Torque 3D to create games are not programmers.
Still, some non-programmers may buy the full source code to have it as an option.
As someone who has Torque 3D pro with the source code, I'd like to use Physx in my project(s) but I'm not sure how to go about compiling it into my project(s).
Perhaps someone could create a step-by-step tutorial for those of use who wish to use Physx but aren't sure how to go about integrating it?
#2
I did an honest search before posting and none of the three posts showed up for me (Three when you count the link-through). Thanks for the links!
09/05/2010 (4:25 pm)
Thanks!I did an honest search before posting and none of the three posts showed up for me (Three when you count the link-through). Thanks for the links!
Torque Owner Donald Teal
Duck's Den Productions Inc
EDIT: and for creating physics objects www.torquepowered.com/community/forums/viewthread/119211