Game Development Community

The Game is done... now we need Mac! (TGB 1.7.5ish)

by Tim Scheiman · in Jobs · 09/03/2010 (4:49 pm) · 2 replies

Hey all.

Just wrapped up development of our new Puzzle Adventure game in TGB, and we're in dire need of some help on the Mac end. I've never done Mac development, so I figured it'd make more sense to hire someone that can fix any issues that arise than go buy a Mac and try to figure it all out myself.

What we need is like so:

1) - compile our slightly modified 1.7.4/5 TGB source into a Mac executable... (most of my modifications were little tweaks and fixes on the windows end... but some source changes MIGHT be needed on your end. Only reply if you're comfortable with this idea -- and debugging source issues)
2) - test it and make sure everything seems to be working OK.

3) - fix any issues that come out of BigFish's QA department for the Mac build.

I'd like for 1 and 2 to be lumped together under a flat rate for the project... #3 can be hourly or on a per-issue bounty... I'm not too particular, but since I have no idea what QA will come up with it'll have to be flexible. (TGB in Windows had various issues with changing resolutions, intel chipset integrated video, etc. etc.)

We'd prefer someone that doesn't have a lot on their plate at the moment, so we can get through it fairly quickly and get it out soon (our Windows version should be launching this weekend -- we don't want the Mac folks to feel left out for TOO long!)

Also -- please be willing to answer dumb newbie questions from me about the Mac build... I'm really not too familiar with them. :)

I guess that's it. Drop me a line at the email in my profile with your rates and experience, etc.

Many thanks,

-Tim Scheiman






#1
09/10/2010 (9:14 am)
I sent an e-mail about this a while ago. Did it reach you?
#2
09/10/2010 (5:38 pm)
Yep, reply (finally) sent. I've had a hectic few days of launch madness, and I apologize for being slow to respond.