Game Development Community

physics demo in world editor

by Donald Teal · in Torque 3D Professional · 09/02/2010 (3:17 pm) · 3 replies

in t3d1.1 B2 while in the physics demo with the world editor on I can not move around as the player. we use this to look and compare and size things up. is there a reason for the player model to be stationary. in full project build I dont have this issue. anyone else seeing this or know why or how to fix?

#1
09/02/2010 (5:57 pm)
Open the editor and go Physics->Start Simulation (or CTRL+ALT+P). I believe its like this because its much easier to place physics objects when they are still.
#2
09/02/2010 (6:19 pm)
ok thanks for that. was curious because in b1 and previous versions you could move around fine just did not animate.
#3
09/02/2010 (7:54 pm)
@Donald

That was done as PhysX's character controller would crash if an object was removed that the player was interacting with while the simulation wasn't running.