Game Development Community

Removing Editors for Release

by Benster · in Torque 3D Professional · 08/31/2010 (9:46 am) · 3 replies

What are the steps for removing the editors prior to releasing a game?

#1
08/31/2010 (3:40 pm)
I would be interested in this too.

Namely what should be removed from a Torque3D project before getting it ready for shipping.

I know you should usally remove the non compiled torque scripts (unless those you WANT to keep modifiable by the players)

but what else?
#2
08/31/2010 (3:58 pm)
Just click the Package Project button in the Toolbox. It will create a distributable package with the editors removed. You can also configure it to exclude specific file types from the package such as .cs, .max, .obj, etc. You can also specify certain files to be included despite their file type, like main.cs.
#3
09/01/2010 (2:08 am)
Super simple. Thanks Scott for the quick reply. Now that I look at the Configure section for Excludes/Includes it is very well explained.