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T3D 1.1 Beta 2 - sequence not playing in Shape Editor - RESOLVED

by elvince · in Torque 3D Professional · 08/30/2010 (7:14 pm) · 8 replies

I'm not sure if this have been seen:

Build: 1.1 Beta - Full template

Platform: Windows 7 64 bit

Target: Editors

Issues: When looking at the shape, the sequence are not running anymore.

Steps to Repeat:
1. Launch the game
2. Press F11 to enter world editor
3. Go in shape editor & select Gideon
4. Go in sequence tab, change the sequence nothing is played

#1
08/30/2010 (10:49 pm)
Anyone else seeing this? I cannot reproduce it.
#2
08/30/2010 (11:16 pm)
The sequence will not play if it is singled clicked. Will the animation not play if you double-click it's sequence in the sequence tab? Will it not play if you hit pause.. then play?

the image attached below does show some weird functions when playing a sequence.

torque.abigholeintheweb.com/public_system/useruploads/sequence_anim_bug_3.jpg
#3
08/31/2010 (12:35 am)
Are there any console errors when this happens? I still can't reproduce it, but I am running beta 3 and it may have already been fixed. I think I remember fixing a typo in GuiTextListCtrl introduced in beta 2.
#4
08/31/2010 (9:44 am)
Can u tell which typo Chris?

Tnx :-)
#5
08/31/2010 (8:06 pm)
Bug logged as: TQA-1010
#6
08/31/2010 (10:30 pm)
In gui/controls/guiTextListCtrl.cpp, the console method 'setSelectedById' was mistakenly renamed to 'setSelectedId' when it was being documented. It should look like this (around line 516):

DefineEngineMethod( GuiTextListCtrl, setSelectedById, void, (int id),,
#7
09/08/2010 (3:52 pm)
Fixed in 1.1 Beta 3.

@elvince
When Beta 3 is released could retest this just to confirm it doesn't happen for you?
#8
09/21/2010 (6:30 am)
Confirmed as fixed in Beta3