Fonts distribution
by Miguel Angel Cortes Sosa · in General Discussion · 08/05/2003 (10:56 am) · 5 replies
Hello there.
I'm working on a game using DirectX, I was designing the GUI choosing fonts and colors using Corel Photpaint 8, when the fonts distribution and licensing thing came to my mind.
In short, is it possible to distribute some Corel Photopaint 8 Fonts with my game (lets say a commercial game)?
I haven't found something about this in Corel's EULA, and their
site does not have any information about it either.
So I was wondering if wondering if someone knows anything
about this.
Thanks
I'm working on a game using DirectX, I was designing the GUI choosing fonts and colors using Corel Photpaint 8, when the fonts distribution and licensing thing came to my mind.
In short, is it possible to distribute some Corel Photopaint 8 Fonts with my game (lets say a commercial game)?
I haven't found something about this in Corel's EULA, and their
site does not have any information about it either.
So I was wondering if wondering if someone knows anything
about this.
Thanks
About the author
#2
I don't know if this helps, as maybe you have very specific fonts in mind, but check out Larabie Fonts.
He's got some amazing freely usable fonts here:
http://www.larabiefonts.com/
08/05/2003 (11:59 am)
To second Mark's post, I don't know what Corel's terms are (they might not even own the rights to the fonts themselves, it is possible they merely license them for distribution with the paint program), but generally you cannot redistribute the actual font files.I don't know if this helps, as maybe you have very specific fonts in mind, but check out Larabie Fonts.
He's got some amazing freely usable fonts here:
http://www.larabiefonts.com/
#5
08/12/2003 (3:13 pm)
Thank to all, those are awesome sites!
Torque Owner Mz
From my experience with fonts (Used to work for a greeting card company, we all had hundreds of fonts installed. ;) ), most of the time you aren't allowed to redistribute them. But I've never dealt with Corel specifically, so ask.