Game Development Community

Converting .DIF to some other format?

by Demian Wright · in General Discussion · 08/23/2010 (5:01 pm) · 5 replies

Is there any way to do that? So far I've only found a bunch of X to DIF converters..

#1
08/23/2010 (5:48 pm)
Since .dif is a binary (final) format for .map/.csx files there is no option of un-compiling them to another format... unless you're a Torque3D user which gives an option of exporting to .dae (collada) so it's technically possible to do so I just don't recall any exporters/converters that will.
#2
08/28/2010 (8:24 am)
So there is no other way to view the .DIF files in 3D other than in-game and TGEA?
#3
08/28/2010 (5:16 pm)
Correct. The .dif format is specific to Torque.
#4
08/28/2010 (5:25 pm)
But isn't there an export function in TGEA or some other engine? I remember someone saying that you can export .DIF files to .MAP files in T3D.
#5
08/28/2010 (5:38 pm)
Torque 3D can export a .dif to the Collada format (.dae).

A few years ago there was a DIFView (name?) program but it disappeared. A few artists in the community have talked about getting their .map files into 'real' modelling apps, but I never much payed attention to the process.