T3D 1.1 Beta 2 - dif interiors with normal maps are not lit properly - LOGGED
by Lorne McIntosh · in Torque 3D Professional · 08/23/2010 (4:40 am) · 2 replies
Build: 1.1 Beta 2
Platform: Windows 7 32-bit
Target: Material Editor
Issues: Any dif interior with a normal map is rendered full-bright.
Steps to Repeat:
1. Launch the game
2. Press F11 to open editor
3. Press F4 to open material editor
4. Add a normal map to a dif interior
5. Observe that dif is no-longer lit correctly and appears full-bright
Comments:
Basic and Advanced lighting are both affected
advancedLightmapSupport in LevelInfo, on and off are both affected
Related threads:
http://www.torquepowered.com/community/forums/viewthread/110615
Platform: Windows 7 32-bit
Target: Material Editor
Issues: Any dif interior with a normal map is rendered full-bright.
Steps to Repeat:
1. Launch the game
2. Press F11 to open editor
3. Press F4 to open material editor
4. Add a normal map to a dif interior
5. Observe that dif is no-longer lit correctly and appears full-bright
Comments:
Basic and Advanced lighting are both affected
advancedLightmapSupport in LevelInfo, on and off are both affected
Related threads:
http://www.torquepowered.com/community/forums/viewthread/110615
About the author
Ubiq Visuals is a software and creative content developer for the entertainment industry. Our vision is to provide inspiration and the tools for soon-to-be game designers and creative minds of all ages.
Torque Owner Andy Rollins
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