T3D Performance Improvement
by Jonathan Noyola · in Torque 3D Beginner · 08/22/2010 (6:15 am) · 7 replies
I was recently changing a bunch of different prefs, and I came upon this.
In prefs.cs, change
EDIT: This was not the actual cause.
My fps jumped from ~20 to ~50, and I didn't notice any visual difference.
If anyone else has a performance improvement that isn't already posted elsewhere, please post.
In prefs.cs, change
$pref::SkyOn = "1";to
$pref::SkyOn = "0";
EDIT: This was not the actual cause.
My fps jumped from ~20 to ~50, and I didn't notice any visual difference.
If anyone else has a performance improvement that isn't already posted elsewhere, please post.
About the author
I've been programming for 10 years now. Proficient in many programming languages. Stanford '16: BS CS, BS Math, MS CS (Artificial Intelligence). Favorite games: GW2, LoL, Borderlands, NWN2
#2
08/22/2010 (12:50 pm)
Hes not a pro user tho, does the setting effect 1.0.1?
#3
08/22/2010 (3:48 pm)
That's the only setting I changed. I don't think there's any other explanation.
#4
Either way... note that when T3D 1.1 ships officially this $pref will be gone.
08/23/2010 (8:34 pm)
It could be its doing something in 1.0.1 (i don't have the code on hand to check), but i suspect its not.Either way... note that when T3D 1.1 ships officially this $pref will be gone.
#5
08/24/2010 (3:15 am)
Hmm apparently it doesn't do anything. It only worked when I first changed it. I can't find anything else to get my fps above about 20. If anyone has any suggestions please let me know.
#6
metrics( 'fps gfx shadow' );
This gives you some information about what the engine is rendering. There are several threads around giving advice to improve performance based on the reported metrics.
Also we're working hard to get T3D 1.1 final finished and shipped so that we can update the binary users. Depending on your scene and the particular performance bottlenecks you can significant performance improvements.
08/24/2010 (4:45 am)
In general use the following in the console...metrics( 'fps gfx shadow' );
This gives you some information about what the engine is rendering. There are several threads around giving advice to improve performance based on the reported metrics.
Also we're working hard to get T3D 1.1 final finished and shipped so that we can update the binary users. Depending on your scene and the particular performance bottlenecks you can significant performance improvements.
#7
I found out the original performance boost I came upon. It happens when I host a multiplayer game.
08/24/2010 (6:03 am)
Thanks. I've already looked at several threads, but I'm wondering if anything new has shown up.I found out the original performance boost I came upon. It happens when I host a multiplayer game.
Associate Tom Spilman
Sickhead Games
Most likely your improvement in frame rate was something else.