Game Development Community

Guidelines for resources?

by Alain Labrie · in General Discussion · 08/20/2010 (2:55 pm) · 5 replies

I am planning to release a resource for T2D (TGB 1.7.5) that will help users pass validation on Intel's AppUp store, but I can't seem to find any submission guidelines concerning resources. I would like to know if I can include modified engine files with it, or not?


#1
08/20/2010 (5:16 pm)
Yes, to an extent. Source additions have always been part of many Resources. If you're not including a significant portion of the source within (ie. entire directories) then I don't think anyone will take any exception to it.

Most authors only include the files in question needed for the Resource and a guide or step by step instructions on how/where to modify other engine files. Some people generate a patch file and submit that. Browse other Resources and see how they have been presented to see which format or presentation would be best for you.
#2
08/20/2010 (5:29 pm)
Thanks Michael,
I am going to do a "step by step" approach for the resource, but would like to include six already modified engine files for the non programmers. This way they could just drop the code in and compile.
#3
08/20/2010 (5:38 pm)
I wouldn't think there would be any problem then, that's an approach that I've seen in many Resources.
#4
08/20/2010 (5:46 pm)
Good, that will make it easy for all users.
Thanks Michael.
#5
08/21/2010 (8:23 am)
Interesting post. I'm too planning writing a resource with some code and this clarified some aspects.