Game Development Community

Ape Physics Engine Port - have at it

by Will O-Reagan · in Torque X 2D · 08/19/2010 (9:03 pm) · 2 replies

I decided to throw my port of the ape engine into the mix, for anyone who's contemplating a jump between the farseer engine and the TX engine, at least this would provide another option.

Anyways, here's my blog, with link

http://www.torquepowered.com/community/blogs/view/20171

About the author

I have a degree in dramatic art, and literature, from UC Santa Barbara. I've worked for a few studios, also at Animax Ent in 2008, and some smaller studios. Currently studying Computer Science at CSU Channel Islands.


#1
08/19/2010 (9:14 pm)
Nice one will :-) I think some people will find it useful to have a physics engine that does not have to be re-integrated with the engine each time TX gets a new release.

And of course, XNA members without the source code version can also use it, which is going to prove very popular I'm sure.
#2
08/19/2010 (9:20 pm)
Thanks Duncan, I appreciate it!