Game Development Community

Mmorpg

by Michael Vanderpool · in General Discussion · 08/03/2003 (12:30 am) · 10 replies

How Would You make A MMOTPG With TGE? Is there server hosting involved along with bandwidth, and what software do you recommend if any??? Please Reply

#1
08/03/2003 (12:30 am)
Like Everquest?
#2
08/03/2003 (12:37 am)
A game like Everquest requires lots of servers, lots of bandwidth, and lots of money to run it.

To make one with Torque, you would pretty much have to rewrite all the networking code, and probably some other things.
#3
08/03/2003 (1:05 am)
Like Everquest?
#4
08/03/2003 (1:13 am)
Whats the deal with you replying to your own posts asking the same thing every 30 minutes?
#5
08/03/2003 (2:25 am)
You could probably set the limits on players to around 3000 people, and set it up on one server, but then it wouldnt be very massive... on the otherhand, most of us indies usually dont need to support that many people anyway.

Id say that after you could manage to get the coding in order to set up one host server, and then depending on the ammount of people using it, icrease the ammount of servers you are using, as for funding, you might consider getting into the great world of advertising... after all, there are far worse ways of compromising your work.

as for getting the actual coding done for it, you would probably have to work it out on your own, afterall, this sort of thing is very complicating...
#6
08/03/2003 (2:51 am)
Dont try and make it by yourself. MANY mmorpgs with torque have failed. If its going to happen, it will require a massive amount of work. Torque would be the client software, but you would have to write the server stuff pretty much from scratch. Even IF you got it to work, then you'd have to pay for servers and bandwidth..

I think we just have to admit that and massive multiplayer genre is not really an indie market. Sure some companies have succeded to some degree.. ie A Tale In The Desert, but thats the only one I can think of.
#7
08/03/2003 (9:42 am)
A Tail in the Desert I would not call a success judging by it's current status.

If you need to ask what it takes to make an MMORPG you will fail. Sorry to be so blunt and fatalistic, but move on to another project.
#8
08/03/2003 (2:23 pm)
Yes, you should try something else first.

First make something easy, like a simple puzzle game. Then do a simple action game.

Then you can work your way up to a single player RPG. Then, finally, you can try to make a MMORPG, but you should learn alot about networking first. And, like they said, you'll need some servers.
#9
08/03/2003 (3:23 pm)
www.planeshift.net

Game is progressing well, but it's free, it has his own problems, but it brings free servers at least (quality servers) from sponsors...

It's possible to make an MMORPG (extremely hard) if you have the right people who will work a lot. Actually this is where this game is lucky.
#10
08/03/2003 (9:54 pm)
If you want to make it, then make it. Whether it is torque or not. Just because someone has not done it does not mean they cannot.

You are the only one who decides if it will succeed or not.

We are making an mmog using torque. It does require a lot of work and committment. It does require money for servers and bandwidth.