Tilemaps not saved properly
by nahum hernandez · in Torque Game Builder · 08/18/2010 (6:48 pm) · 1 replies
Hi, I am having some problems when using the tilemap editor in tgb 2d.
I can use it without any issue, but after a few saves, randomly when I click the Save button, the tile layer only gets clean! and my work goes to only god knows where, i tried reloading the project after save, but it only screws the layer, it loses all setup information like tile size, height and weight. So everything gets deleted and I stay with some bugged 1x1 tile layer.
This is the second time I lose an almost finished layer with no apparently reason. Can anyone help?
I am working on windows 7, if this has something to do with.
Thanks in advance.
I can use it without any issue, but after a few saves, randomly when I click the Save button, the tile layer only gets clean! and my work goes to only god knows where, i tried reloading the project after save, but it only screws the layer, it loses all setup information like tile size, height and weight. So everything gets deleted and I stay with some bugged 1x1 tile layer.
This is the second time I lose an almost finished layer with no apparently reason. Can anyone help?
I am working on windows 7, if this has something to do with.
Thanks in advance.
Torque Owner Kevin James
function fogLayer::createFog(%this, %cntX,%cntY,%sizeX,%sizeY,%pos) { %this.createLayer(%cntX,%cntY,%sizeX,%sizeY); %this.size = %cntX * %SizeX SPC %cntY * %SizeY; %this.position=%pos; for (%x=0;%x<%cntX;%x++) for(%y=0;%y<%cntY;%y++){ %this.setStaticTile(%x,%y, blackboxImageMap,0); %this.setTileCollisionActive(%x,%y,true); %this.setTileCustomData(%x,%y,1); } }