Game Development Community

Radius Damage not applying

by Eric Soyon · in Torque 3D Beginner · 08/13/2010 (1:35 am) · 1 replies

Hi all,

I have created a grenade which seems to 'Jitter' it's way underground a bit and from my understanding radius damage checks to see if the object doing the damage is covered by terrain etc...How can I stop the grenade from going underground?

#1
08/18/2010 (7:26 pm)
This problem has been encountered before. Check out this thread.