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T3D 1.1 Beta 2 - Corpse dissapears when viewed from certain angles - LOGGED

by -Aaron B- · in Torque 3D Professional · 08/11/2010 (6:48 pm) · 8 replies

T3D 1.1 beta 2

Windows 7 64bit OS
ATI 5750 video card

Target:
Graphics, Occlusion

Issue:
Player corpse dissapears at certain angles

Repeat:
Start a new 'full template' 'Empty Terrain' level. Point at the ground and fire until Gideon dies. Respawn and go look at Gideons body from all angles (note- this may take more than one try to see the issue. I helps if the body is on a slope).

Suggest:
Not really sure, the issue seems similar to the mesh roads dissapearing.

About the author

Giving this a try :) Please bear with my silly questions! System Specs: Windows 7 Home Premium 64bit AMD Athlon II x4 620 Processor @2.6 Ghz (Quad-Core) 4GB Ram ATI HD 5750 Radeon 1GB mem by XFX

Recent Threads


#1
08/11/2010 (7:48 pm)
Logged as TQA-788 for the QA team to verify.
#2
08/11/2010 (9:33 pm)
I think this is because of a reduced size bounding box for a corpse (smaller than the model splayed out dead) ... just thought I'd mention it
#3
08/18/2010 (12:36 am)
Steve, you're close. It actually comes down to Gideon being a drama queen.

Did some testing and found the following.

Here's the player with his bounding box, which is around the mesh as expected.
farm5.static.flickr.com/4078/4903047791_e27c5ea640_z.jpg
I killed Gideon and took this at the start of his animation.
farm5.static.flickr.com/4081/4903047965_52ffc9a84d_z.jpg
Now that Gideon's dead, he staggers for a few steps during his death animation, and wanders far outside the player's last location on death.
farm5.static.flickr.com/4076/4903634510_b46a07d5ff_z.jpg
Now you see him:
farm5.static.flickr.com/4123/4903048805_68b176e8d6_z.jpg
And as soon as the bounding box goes out of the player's view, he bolts off as well. (Though his shadow stays in location)
farm5.static.flickr.com/4098/4903635050_f641202239_z.jpg
This is more of a bug with the animation, as Torque's processed things this way for years now. For now, this is an example of how your death animations need to not be too dramatic ;)
#4
08/18/2010 (12:38 am)
Note: You may want to Right click and open some of the images themselves to get a better idea of what's going on. Forum-matting scares me.

Note2: I just came up with and trademarked Forum-matting.
#5
08/18/2010 (2:08 am)
Ray, nice thought ... but that a secure server ... ;)
#6
08/18/2010 (9:07 am)
Edit! Now with no broken links! :(
#7
08/18/2010 (9:20 am)
Quote:
It actually comes down to Gideon being a drama queen.
LOL, nice catch!
#8
08/20/2010 (10:00 am)


Quote:
It actually comes down to Gideon being a drama queen.

Glad to see this is a simple content issue :) Good work Clearing this up Ray ;)