Game Development Community

Player Model Bi-Ped Files.

by Ian Roach · in Torque Game Engine · 07/31/2003 (6:02 pm) · 1 replies

Hey everyone.

Im trying to find the Biped files that are used to create the defualt player animations such as running/walking e.t.c

Are these located in the Torque SDK and if so where can i find them ?

I want to load them up in our test player model and try and get animations working.

Thanks in advance.

#1
08/02/2003 (3:06 pm)
The biped file aren't in the package. You can export your model replace the player and get it going using DSQ's that do come with the package. If you build your model I dentical to player in size and nodes using CSBiped the default animations will work.
You can find the DSQ's in the folder Torque/example/fps/data/shapes/player.

There also a modelling and animation Forum further up the ladder on the main forunm page. You probably get a quiker response to modelling questions up there.

Matt