T3D 1.1 Beta 2 - Point Light Cubemap Shadows Flicker and Crashes the Game - CONFIRMED
by Oscar Velzi · in Torque 3D Professional · 08/09/2010 (10:55 pm) · 5 replies
Build: 1.1 Beta 2
Platform: Windows XP, 32bit
Target: Editor
Issues: When setting a point light shadow to cubemap, the light starts to flicker if you are outside the radius, and exiting the editor crashes the game.
Steps to Repeat:
1. Launch the deathball desert area.
2. Enter the editor.
3. Place a point light shadow, radius size 7, inside one of the towers.
4. Activate castShadows on it, and make the shadowType cubemap. Here the shadow will flicker if you are outside the radius, and the move gizmo will flicker up and down too. Making the radius of the light higher or being inside the radius creates other oddities.
5. Press F11 to exit the editor and the game will crash.
Platform: Windows XP, 32bit
Target: Editor
Issues: When setting a point light shadow to cubemap, the light starts to flicker if you are outside the radius, and exiting the editor crashes the game.
Steps to Repeat:
1. Launch the deathball desert area.
2. Enter the editor.
3. Place a point light shadow, radius size 7, inside one of the towers.
4. Activate castShadows on it, and make the shadowType cubemap. Here the shadow will flicker if you are outside the radius, and the move gizmo will flicker up and down too. Making the radius of the light higher or being inside the radius creates other oddities.
5. Press F11 to exit the editor and the game will crash.
About the author
Lead Artist of Iron Tower Studio
Recent Threads
#2
08/10/2010 (12:24 am)
I see flickering on the cubemap shadow.
#3
08/10/2010 (12:35 am)
I'm using advanced lighting, and the flickering occurs if you are outside the radius of the light and the speed seems dependent on your fps.
#4
08/11/2010 (3:40 pm)
Logged as TQA-778 for the QA team to verify.
#5
08/13/2010 (6:37 pm)
Bug confirmed.
Torque 3D Owner Ray Batts
Sickhead Games
Yeah, I see the crash as well! I didn't come across any flickering, but I did trigger a breakpoint.