T3D 1.1 Beta 2 - HiFi Networking compiling error - CONFIRMED
by Alfio Saitta · in Torque 3D Professional · 08/06/2010 (1:24 am) · 3 replies
After activating the hi-fi networking system in the configuration file for the generation of the project, build the project contains errors. The problem was a wrong method name on six occasions.
I believe that the method SimObject::getType() now been renamed to SimObject::getTypeMask().
my patch:
I believe that the method SimObject::getType() now been renamed to SimObject::getTypeMask().
void HifiClientProcessList::ageTickCache(S32 numToAge, S32 len)
{
for (ProcessObject * pobj = mHead.mProcessLink.next; pobj != &mHead; pobj = pobj->mProcessLink.next)
{
GameBase *obj = getGameBase(pobj);
if ( obj && [b]obj->getType()[/b] & GameBaseHiFiObjectType )
obj->getTickCache().ageCache(numToAge,len);
}
}my patch:
diff U3B C:/Torque/Torque 3D 2009 Pro 1.1 Beta 2 Original/Engine/source/T3D/gameBase/hifi/hifiGameProcess.cpp C:/Torque/Torque 3D 2009 Pro 1.1 Beta 2/Engine/source/T3D/gameBase/hifi/hifiGameProcess.cpp
--- C:/Torque/Torque 3D 2009 Pro 1.1 Beta 2 Original/Engine/source/T3D/gameBase/hifi/hifiGameProcess.cpp Wed Aug 04 02:04:38 2010
+++ C:/Torque/Torque 3D 2009 Pro 1.1 Beta 2/Engine/source/T3D/gameBase/hifi/hifiGameProcess.cpp Fri Aug 06 02:54:27 2010
@@ -243,7 +243,7 @@
else if ( pobj->isTicking() )
pobj->processTick( 0 );
- if ( obj && ( obj->getType() & GameBaseHiFiObjectType ) )
+ if ( obj && ( obj->getTypeMask() & GameBaseHiFiObjectType ) )
{
GameConnection * serverConnection = GameConnection::getConnectionToServer();
TickCacheEntry * tce = obj->getTickCache().addCacheEntry();
@@ -289,7 +289,7 @@
for (ProcessObject * pobj = mHead.mProcessLink.next; pobj != &mHead; pobj = pobj->mProcessLink.next)
{
GameBase *obj = getGameBase(pobj);
- if ( obj && obj->getType() & GameBaseHiFiObjectType )
+ if ( obj && obj->getTypeMask() & GameBaseHiFiObjectType )
obj->getTickCache().ageCache(numToAge,len);
}
}
@@ -335,7 +335,7 @@
// [objects nearby the nearby objects also get added to the nearby list]
for (S32 i=-1; obj; obj = ++i<nearby.mList.size() ? (GameBase*)nearby.mList[i] : NULL)
{
- if (obj->isGhostUpdated() && (obj->getType() & GameBaseHiFiObjectType) && !obj->isNetNearbyAdded())
+ if (obj->isGhostUpdated() && (obj->getTypeMask() & GameBaseHiFiObjectType) && !obj->isNetNearbyAdded())
{
Point3F start = obj->getWorldSphere().center;
Point3F end = start + 1.1f * dt * obj->getVelocity();
@@ -415,7 +415,7 @@
if ( !obj )
continue;
- if (obj->isGhostUpdated() && (obj->getType() & GameBaseHiFiObjectType))
+ if (obj->isGhostUpdated() && (obj->getTypeMask() & GameBaseHiFiObjectType))
{
// construct process object and add it to the list
// hold pointer to our object in mAfterObject
@@ -427,7 +427,7 @@
obj->getTickCache().beginCacheList();
obj->getTickCache().incCacheList();
}
- else if (mForceHifiReset && (obj->getType() & GameBaseHiFiObjectType))
+ else if (mForceHifiReset && (obj->getTypeMask() & GameBaseHiFiObjectType))
{
// add all hifi objects
obj->getTickCache().beginCacheList();
@@ -482,7 +482,7 @@
// it's possible for a non-hifi object to get in here, but
// only if it is a control object...make sure we don't do any
// of the tick cache stuff if we are not hifi.
- bool hifi = obj->getType() & GameBaseHiFiObjectType;
+ bool hifi = obj->getTypeMask() & GameBaseHiFiObjectType;
TickCacheEntry * tce = hifi ? obj->getTickCache().incCacheList() : NULL;
// tick objectAbout the author
Associate David Montgomery-Blake
David MontgomeryBlake