Which SDK versions?
by Rex Hiebert · in Torque 3D Professional · 08/05/2010 (5:03 pm) · 8 replies
I can't find the thread now but I thought I read yesterday that 1.1B2 is compiled against the June2010 DirectX SDK. Which versions of the DirectX and PhysX SDK's should we be using when compiling T3D1.1B2?
#2
08/05/2010 (5:19 pm)
Yes, that was it. Any info on which PhysX SDK version to use?
#3
08/05/2010 (5:37 pm)
Pass. Not using PhysX just yet, was using bullet. Can anyone at TP clarify?
#4
08/05/2010 (5:40 pm)
What is the workflow for using bullet? What app do you need to create the physics objects? For example, we build our models and export dts files out of Softimage but have to take them into Max to build the phyx shapes to create the xml physics file (huge pain!). Are there more options with bullet?
#5
08/05/2010 (5:53 pm)
All testing was done using the June 2010 DX SDK and whatever the latest is for PhysX. I'll have to look the PhysX one up.
#6
08/05/2010 (5:56 pm)
I guess to be complete I should also ask which version of Bullet it was tested with.
#7
08/05/2010 (6:47 pm)
Just as a note: I got a bad file -> unsigned signature when downloading DxSDKjun2010 via save in FF. Wouldn't install, just locked up, had to download via run in IE and save to a temp location ... just incase anyone has any probs.
#8
08/05/2010 (6:47 pm)
Must be windows 7, didn't experience this when I downloaded using FF.
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