T3D Beta 2 &1 Impulse function on item leads to freeze. - CONFIRMED
by elvince · in Torque 3D Professional · 08/05/2010 (7:13 am) · 4 replies
Build: 1.1 Beta 2, Beta 1
Platform: Windows 7 64 bit
Target: In Game
Issues: When throwing many rocket on an item like Health bottle, the game freeze.
Steps to Repeat:
1. Change the speed of fire of the rocket launcher to 0.1 and reload to 0.1
2. Launch the game (new full template)
3. Kill your self
4. Repop
5. Fire on the Health bottle
6. Freeeze!
Suggested Fix: Rework the impulse function.
Platform: Windows 7 64 bit
Target: In Game
Issues: When throwing many rocket on an item like Health bottle, the game freeze.
Steps to Repeat:
1. Change the speed of fire of the rocket launcher to 0.1 and reload to 0.1
2. Launch the game (new full template)
3. Kill your self
4. Repop
5. Fire on the Health bottle
6. Freeeze!
Suggested Fix: Rework the impulse function.
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#2
08/12/2010 (10:22 pm)
Try adding a "maxVelocity" field (set to something not outrageous, 15 for example) to your item datablocks to prevent their impulse velocities from getting out of control. By default there is no limitation on this which results in massive surplus physics/collision calculations taking place at high velocities.
#4
08/16/2010 (9:46 pm)
This was already a known issue, THREED-1008. It looks like Sickhead has fixed it, I just need to confirm that fix in the next build that comes in for QA.
Associate David Montgomery-Blake
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