Game Development Community

Maps in TGB

by praju · in Torque Game Builder · 08/05/2010 (5:16 am) · 2 replies


Hi guys,

Is there anything in TGB, similar to map in C++???

std::map<int, BaseGameEntity*> EntityMap;

This is what i am looking to do in TGB!!!

Thanks in advance!

#1
08/05/2010 (6:37 am)
It's easily faked:

// To set or replace
$EntityMap[%int] = %scriptObject;

// To get
%obj = $EntityMap[%int];
if( %obj $= "" ) ... no object ...
else ... success code ...
#2
08/05/2010 (7:01 am)
Thanks William!! thats pretty useful!!!