Game Development Community

TGB like Behaviors in T3D?

by Jason Eubank · in Torque 3D Professional · 08/04/2010 (6:55 pm) · 1 replies

I know this has been mentioned before but I searched and could not find clear answers to my question; so sorry for any overlap. Anyway I really like the modularity of Behaviors in TGB and I am actually using a similar concept at work and we get a lot of mileage out of reusing scripts.

I was just curious why Behaviors do not exist in Torque 3D?

Specifically:

Are there performance concerns?

Has GG or anyone implemented them in T3D before? Have a resource link for me?

Any chance a concept like them will exist in a future release?

Do they not fit/collide with T3D design philosophies in some way?

Thanks for the help,
Jason

About the author

Programmer at Certain Affinity. Titles shipped: Age of Booty (XBLA), Left 4 Dead, Call of Duty: World At War, Halo Waypoint, CoD: Black Ops, Halo: Reach Defiant Map Pack, Halo: Combat Evolved Anniversary


#1
08/12/2010 (6:40 pm)
Bump, hopefully this gets seen, there has been a lot of activity on the first page of the T3D forum :)