Create New Material with Material Editor
by Jordan Eyres · in Torque 3D Professional · 08/04/2010 (12:51 pm) · 2 replies
When using the Material Editor I am unable to create and save a new material.
Saving changes to an already existing material works just as expected.
Interestingly
So it has occurred to me that a material.cs file is not being created for the new materials.
Looking at the Material Editor video it shows a materialEditor directory being created.
Am I using the material editor wrongly?
Have tried in 1.1 Beta 1 & 2 but with no success.
Saving changes to an already existing material works just as expected.
Interestingly
materialEditorGui.currentMaterial.getFilename()returns tools/materialEditor/scripts/materialEditor.ed.cs.
So it has occurred to me that a material.cs file is not being created for the new materials.
Looking at the Material Editor video it shows a materialEditor directory being created.
Am I using the material editor wrongly?
Have tried in 1.1 Beta 1 & 2 but with no success.
About the author
#2
So there is no "shape" so to speak.
Thanks for you reply.
08/04/2010 (2:06 pm)
For my particular case I wish to create a material that contains a cubemap for the skybox.So there is no "shape" so to speak.
Thanks for you reply.
Torque Owner TheGasMan
G.A.S. [+others]
(works like this in 1.1b1)