Game Development Community

2-sided textures not lighting properly

by Brett Fattori · in Torque Game Engine · 07/29/2003 (1:38 pm) · 3 replies

Any ideas why 2 sided materials don't get lit in the engine? When I use 1 sided, it calculates fine... But 2 sided light evenly across the shape. Is this a bug, or is this just a problem because the normal can't be properly calculated?

- Brett

#1
08/04/2003 (9:28 am)
Is it a a max model or a quark/wordlcraft model ?

I have no problems with 2 sided textures , i get same light
on both sides !
I use it on my trees and it works fine !

-Billy
#2
08/10/2003 (8:12 pm)
It is a max model and it doesn't light. It seems to get ambient, but not directional light. Too bad because I had to create "interior" models for all my models which really ups the polycount.

- Brett
#3
12/12/2006 (11:11 am)
I am having this problem as well with my 2-sided materials. It seems if there are any 2-sided materials, the whole model doesn't get lit. Brett, did you ever find a solution?