Game Development Community

3d World Builder Question

by Ryan Zec · in General Discussion · 07/29/2003 (10:47 am) · 2 replies

Does anyone know if Torque will load maps/worlds made with 3D World Builder?????

#1
07/29/2003 (12:42 pm)
It would have to save it in QuakeIII/Valve220 .MAP format, then be converted/processed by map2dif.

Skies, water, terrain, and most non-building parts are created in Torque itself.

Am I mistaken, or weren't you going for a different engine?

-Eric
#2
07/29/2003 (5:56 pm)
No it won't load the WB format (or Bryce for that matter if you're going down that path). You need to get it into a format that can be read by the engine (like the .MAP format) or write your own translator.