[SOLVED] Linux Semaphore Compiler Issues
by Daniel Minion · in Torque Game Builder · 07/29/2010 (10:07 pm) · 7 replies
Hello,
I have been messing around with torque the past few hours trying to get it to compile under Linux. However I've hit a bit of a snag.
When it gets to x86UNIXSEMAPHORE.cc it spits out quite a few errors and I am unsure on how to proceed.
That is what is spit out of my compiler. I am using GCC 4.4.3 in Lucid Lynx.
Could anyone offer some insight on why this is happening?
Thanks in advance.
EDIT: Solved by redefining class within x86UNIXSemaphore
-Dan
I have been messing around with torque the past few hours trying to get it to compile under Linux. However I've hit a bit of a snag.
When it gets to x86UNIXSEMAPHORE.cc it spits out quite a few errors and I am unsure on how to proceed.
Quote:
--> Compiling platformX86UNIX/x86UNIXSemaphore.cc
platformX86UNIX/x86UNIXSemaphore.cc:14: error: redefinition of ‘static void* Semaphore::createSemaphore(U32)’
./platform/threads/semaphore.h:37: error: ‘static void* Semaphore::createSemaphore(U32)’ previously defined here
platformX86UNIX/x86UNIXSemaphore.cc:14: error: cannot declare member function ‘static void* Semaphore::createSemaphore(U32)’ to have static linkage
platformX86UNIX/x86UNIXSemaphore.cc:22: error: redefinition of ‘static void Semaphore::destroySemaphore(void*)’
./platform/threads/semaphore.h:42: error: ‘static void Semaphore::destroySemaphore(void*)’ previously defined here
platformX86UNIX/x86UNIXSemaphore.cc:28: error: redefinition of ‘static bool Semaphore::acquireSemaphore(void*, bool)’
./platform/threads/semaphore.h:48: error: ‘static bool Semaphore::acquireSemaphore(void*, bool)’ previously defined here
platformX86UNIX/x86UNIXSemaphore.cc:46: error: redefinition of ‘static void Semaphore::releaseSemaphore(void*)’
./platform/threads/semaphore.h:54: error: ‘static void Semaphore::releaseSemaphore(void*)’ previously defined here
make[1]: *** [out.GCC4.DEBUG/platformX86UNIX/x86UNIXSemaphore.obj] Error 1
make: *** [default] Error 2
That is what is spit out of my compiler. I am using GCC 4.4.3 in Lucid Lynx.
Could anyone offer some insight on why this is happening?
Thanks in advance.
EDIT: Solved by redefining class within x86UNIXSemaphore
-Dan
#2
You get the source with any Torque Game Builder Pro license. In there is build paths for Linux.
07/29/2010 (10:44 pm)
Almost compile :P All the code has been fully compiled, but now Im having a fair amount of linker issues, but that should be easy to solve.You get the source with any Torque Game Builder Pro license. In there is build paths for Linux.
#3
07/30/2010 (4:08 pm)
Huh, never noticed Linux code in there. So are you borrowing someone's TGB Pro license to do this?
#4
Its not even funny how much Unix code is missing in here. All the directory stuff, dialogs (open, save, etc) all missing. Will have to do a lot of fixing to get this to work, but if we get it working, the community will have a working linux version :)
07/30/2010 (8:39 pm)
I am using the license I have at my job, yes.Its not even funny how much Unix code is missing in here. All the directory stuff, dialogs (open, save, etc) all missing. Will have to do a lot of fixing to get this to work, but if we get it working, the community will have a working linux version :)
#5
Even getting the TGE versions that used to work to compile is a pain in recent Linux distros. TGB being available for only the other two platforms so long has made it worse. Post a diff when you're done!
08/02/2010 (6:23 am)
Great news if you can fix it :)Even getting the TGE versions that used to work to compile is a pain in recent Linux distros. TGB being available for only the other two platforms so long has made it worse. Post a diff when you're done!
#6
Is there some sort of giant Torque repo somewhere for the diff file? Or is there some way to generate one? Never used diffs without a repo before.
Just a few linker issues left now. Knowing my luck though I will get a binary and nothing will work :P But, I'll keep at it, maybe we'll push for an official fix from GG.
08/02/2010 (9:26 pm)
Hey, I hope I can :)Is there some sort of giant Torque repo somewhere for the diff file? Or is there some way to generate one? Never used diffs without a repo before.
Just a few linker issues left now. Knowing my luck though I will get a binary and nothing will work :P But, I'll keep at it, maybe we'll push for an official fix from GG.
#7
08/02/2010 (10:16 pm)
You can generate a diff from the source tree and just post a link. We know how to use patch to sort the rest out :)
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