Game Development Community

Guide.SimulateTrialmode not working

by John Bura · in Torque X 2D · 07/29/2010 (3:50 pm) · 5 replies

Hi

Im trying to get the simulate trial mode to work But for whatever reason It isn't working. In my game.cs file I am putting in the Main() section

Guide.SimulateTrialMode = true;

The problem is only some of the

if (Guide.IsTrialMode)

works. It works in my main menu. But it doesn't work when I select the buy now. What am I doing wrong?

#1
07/29/2010 (4:30 pm)
I'm not sure to follow... what you mean by "not working"?
When you simulate the marketplace and buy the game the value changes to "false" if you confirm the purchase.
There is nothing to do programmatically besides the setting of the simulation mode (in the BeginRun method of the Game). It's all manages by the framework.
#2
07/29/2010 (4:41 pm)
I feel like a dork. I missed a !. Thanks for the reply :)
#3
07/29/2010 (5:58 pm)
It happens to all of us ;)
#4
07/29/2010 (6:01 pm)
One thing to remember: never submit to CCO the game with that simulation active, it's considered a valid fail! The best way is to enclose it in #if DEBUG block considering that we're supposed to generate the ccgame package only using the Release configuration ;)
#5
07/29/2010 (6:24 pm)
Thank you,

I almost did do just that :)