tileMap.onCollision?
by Kevin James · in Torque Game Builder · 07/27/2010 (5:57 pm) · 2 replies
I use this to turn on collision for each tile:
%this.setTileCollisionActive(%x,%y,true);
And this gives me the echo when the player bumps into the tilemap:
But, how do I know which individual tile is triggered?
%this.setTileCollisionActive(%x,%y,true);
And this gives me the echo when the player bumps into the tilemap:
function wallLayer::onCollision(%srcObj, %dstObj, %srcRef, %dstRef, %time, %normal, %contactCount, %contacts)
{
echo("wallLayer::onCollision: "@%srcObj.class);
}But, how do I know which individual tile is triggered?
About the author
Computer security, digital forensics, and platform jumper enthusiast. shells.myw3b.net/~syreal/
#2
As a tip for everybody, if you search in google with
<KEYWORDS> "torque game builder" site:torquepowered.com
you will get infinitely better search results than using the "Search forums".
I even have this hotkey'd in my browser.
07/27/2010 (7:16 pm)
I'm HUGE on the Google search.As a tip for everybody, if you search in google with
<KEYWORDS> "torque game builder" site:torquepowered.com
you will get infinitely better search results than using the "Search forums".
I even have this hotkey'd in my browser.
Torque Owner Kevin James
docs.torquepowered.com/tgb/official/content/documentation/Tutorials/Feature/Tile...
"Note that the onCollision function automatically passes tile locations in the %srcRef and %dstRef arguments."
Doh! I should note that I used the standard Google search engine to find this...