Multiple dts models for debris
by Valdin Misk · in Torque Game Engine · 07/27/2003 (11:19 pm) · 0 replies
I'm trying to get multiple instances of a single Debris model. Is there some
variable in the DebrisData datablock that would enable me to make multiple
instances of the same *.dts model? As in, could I somehow make this datablock
create the mesh objects as if they were particles?
Here's what I have:
Thanks in advance!
variable in the DebrisData datablock that would enable me to make multiple
instances of the same *.dts model? As in, could I somehow make this datablock
create the mesh objects as if they were particles?
Here's what I have:
datablock DebrisData(GroundDebris)
{
shapeFile = "debris.dts";
lifetime = 3.0;
minSpinSpeed = 10.0;
maxSpinSpeed = 1000.0;
elasticity = 0.2;
friction = 0.2;
numBounces = 4;
staticOnMaxBounce = false;
gravModifier = 5.0; //use slightly less than normal gravity
snapOnMaxBounce = false;
fade = false;
}Thanks in advance!