Additional graphical menu controls: Basic lighting/AF/AA
by 000 · in Torque 3D Beginner · 07/26/2010 (6:42 pm) · 3 replies
I would have posted this within the 'Torque 3D Status - 6/30/2010' thread on the private forums, but since us Binaries are regulated only to here now I figured this was the best place.
Manually enabling AF and AA (Anisotropic filtering and antialiasing) in the driver set isn't a viable option for most customers out there. Is this going to be an added option to T3D, perhaps in 1.1 along with everything else? I've been running AF x16 in T3D manually (through the driver setup) and it looks great, it looks like crap otherwise.
Also, since 'Basic Lighting' is a selectable option within the editor and it's changes are reflected in real time, why not have this as a menu option for users for lower end machines. This way I can have the largest available hardware accessibility base. It could even be a menu option that, in order to be enabled, the game needs to restart, if there's fears of complex lighting scenes crashing the game when flipping from 'Advanced' to 'Basic'. The only 'problem' I find with basic lighting is that the specular level is set way too high. I could adjust this in the texture map settings, but I'd be ideal if I had a spec map for the 'advanced' and a generalized spec for basic.
Again, within editor changing the viewing distance, it's a real time thing, it could be a menu option, also, has anyone setup a fog layer at the cull point of the viewing distance?
I've done searches on these and haven't found any threads, if one is up, please link it so I could check it out.
Manually enabling AF and AA (Anisotropic filtering and antialiasing) in the driver set isn't a viable option for most customers out there. Is this going to be an added option to T3D, perhaps in 1.1 along with everything else? I've been running AF x16 in T3D manually (through the driver setup) and it looks great, it looks like crap otherwise.
Also, since 'Basic Lighting' is a selectable option within the editor and it's changes are reflected in real time, why not have this as a menu option for users for lower end machines. This way I can have the largest available hardware accessibility base. It could even be a menu option that, in order to be enabled, the game needs to restart, if there's fears of complex lighting scenes crashing the game when flipping from 'Advanced' to 'Basic'. The only 'problem' I find with basic lighting is that the specular level is set way too high. I could adjust this in the texture map settings, but I'd be ideal if I had a spec map for the 'advanced' and a generalized spec for basic.
Again, within editor changing the viewing distance, it's a real time thing, it could be a menu option, also, has anyone setup a fog layer at the cull point of the viewing distance?
I've done searches on these and haven't found any threads, if one is up, please link it so I could check it out.
Associate Steve Acaster
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