How to set Direct3D as renderer?
by Andre T · in Torque Game Builder · 07/25/2010 (5:01 pm) · 3 replies
As the title says.. How can I change the renderer from OpenGL to Direct3D. I change the preference.cs and if I look in my console.log I am confused because of this:
OpenGL driver information:
Vendor: Microsoft Corp.
Renderer: Direct3D <---- What?
Version: 1.1
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_blend_color
EXT_blend_minmax
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
EXT_paletted_texture
3DFX_texture_compression_FXT1
And it doesn't look like that Direct3D are the active renderer...
Is it possible to enable Direct3D? Then yes, how?
regards
OpenGL driver information:
Vendor: Microsoft Corp.
Renderer: Direct3D <---- What?
Version: 1.1
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 4)
EXT_blend_color
EXT_blend_minmax
EXT_compiled_vertex_array
NV_vertex_array_range
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
EXT_paletted_texture
3DFX_texture_compression_FXT1
And it doesn't look like that Direct3D are the active renderer...
Is it possible to enable Direct3D? Then yes, how?
regards
Ingo Heßling