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How to set Direct3D as renderer?

by Andre T · in Torque Game Builder · 07/25/2010 (5:01 pm) · 3 replies

As the title says.. How can I change the renderer from OpenGL to Direct3D. I change the preference.cs and if I look in my console.log I am confused because of this:

OpenGL driver information:
 Vendor: Microsoft Corp.
 Renderer: Direct3D <---- What?
 Version: 1.1

OpenGL Init: Enabled Extensions
 ARB_multitexture (Max Texture Units: 4)
 EXT_blend_color
 EXT_blend_minmax
 EXT_compiled_vertex_array
 NV_vertex_array_range
 EXT_texture_env_combine
 EXT_packed_pixels
 EXT_fog_coord
 ARB_texture_compression
 EXT_texture_compression_s3tc
 (ARB|EXT)_texture_env_add
 EXT_texture_filter_anisotropic (Max anisotropy: 16)
 WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
 EXT_paletted_texture
 3DFX_texture_compression_FXT1

And it doesn't look like that Direct3D are the active renderer...

Is it possible to enable Direct3D? Then yes, how?

regards

#1
07/31/2010 (8:05 am)
Hey, I have the same problem. How can I force the engine to use DirectX as renderer?
#2
08/03/2010 (9:30 am)
Hmmm... Has no one a hint or an answer?
#3
08/03/2010 (10:14 am)
A hint may be because TGB like TGE use a D3D 'wrapper' (if this is the right term?). TGE, I know is actually OGL rendering. But I do not know for sure about TGB.