How do we fix this light issue?
by Chris · in Torque 3D Professional · 07/25/2010 (7:05 am) · 4 replies
How can we make large faces distribute light better?
We have some low poly models that look really bad and it seems like our normal map should fix it but I can't seem to get any type of good result.
We have some low poly models that look really bad and it seems like our normal map should fix it but I can't seem to get any type of good result.
About the author
Torque Owner TheGasMan
G.A.S. [+others]
it's hard to give suggestions without seeing the issue, ..oh!..& I still can't read minds