Messaging structure
by praju · in Torque Game Builder · 07/24/2010 (4:47 am) · 5 replies
HI guys,
Have any of you guys tried the messaging structure????
The entities can send and receive messages, and depending upon the messages received they react to a situation!!!!
Any suggestions or comments???
Have any of you guys tried the messaging structure????
The entities can send and receive messages, and depending upon the messages received they react to a situation!!!!
Any suggestions or comments???
About the author
#2
07/26/2010 (5:17 am)
Thanks Williams..!! i will also doing my own messaging system!!!
#3
07/26/2010 (6:41 am)
But how do you templatise the statmachine so that it goes with all the players. eeer, I mean, how do you write a template class in torque2D???
#4
07/30/2010 (6:20 am)
You can use either the t2dSceneObject as your base (if only doing messaging with scene objects) or SimObject (if you message to any scriptable object).
#5
07/30/2010 (6:48 am)
Let me try that out!! looks interesting..!! thanks williams!!
Associate William Lee Sims
Machine Code Games
I've not used the built-in version, but I think it would be quite good for a messaging based system.