Game Development Community

Texture Generation Tutorials

by Bill Hayes (Hayes New Media) · in Artist Corner · 07/22/2010 (11:42 pm) · 1 replies

HI guys, I was thinking about textures today, and how I like to make everything from scratch, and it bothers me that I have to go use denim/grass/stone textures and hodgepodge 'em together to make my unwraps, so I figured I'd compile a list of generic texture creation workflows and throw 'em up here for your reading pleasure. Feel free to add any others you may recommend, and just to clarify, none of these were written by me...

Grass Texture:
http://www.myinkblog.com/2008/06/11/create-an-awesome-grass-texture-in-photoshop/

Water Texture:
http://www.myinkblog.com/2008/05/31/creating-a-realistic-water-texture-in-photoshop/

Wood Texture:
http://www.myinkblog.com/2008/06/01/creating-a-realistic-wood-texture-using-photoshop/

Stone Texture:
http://www.phong.com/tutorials/newstone/
http://www.tutorial9.net/photoshop/create-fantastic-stone-textures-in-photoshop/

Shininess/Metal:
http://tutorialseeker.com/forum/index.php?showtopic=833

Rust Texure:
http://psd.tutsplus.com/tutorials/interface-tutorials/how-to-create-a-rusty-texture-in-photoshop/

Denim Texture:
http://www.psdtop.com/blog/designing/realistic-denim-texture/

Tiled Flooring:
http://webdesignutopia.net/photoshop-tutorials/photoshop-tutorial-making-a-bathroom-tile-texture/

Creating Rounded Artwork w/ Texture and Lighting:
http://psd.tutsplus.com/tutorials/photo-effects-tutorials/how-to-use-texture-and-lighting-to-create-rounded-artwork/

About the author

I'm pretty much a jack of all trades, with an extreme passion for learning all things relating to 3D game design, especially art pipelines and asset creation...


#1
07/26/2010 (5:44 pm)
theirs also a great one on pixologic.com on making tillable textures in zbrush