Stop mouse event propagation [solved]
by Rpahut · in Torque Game Builder · 07/21/2010 (7:51 pm) · 2 replies
Hello!
How do I stop mouse event propagation after it was processed? I have some overlapping sprites on the scene, and I want nearest object only to receive mouse event - if I clicking an object, I want this particular object to react, not all objects at that point in the scene.
How do I stop mouse event propagation after it was processed? I have some overlapping sprites on the scene, and I want nearest object only to receive mouse event - if I clicking an object, I want this particular object to react, not all objects at that point in the scene.
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