Scaling down hit my fps?
by Adib Murad · in Technical Issues · 07/24/2003 (9:28 pm) · 2 replies
Here is a serious question for me because I do it a lot:
Do I have any performance hit by scaling down my textures over interiors' surfaces? Every window, carpet and even some walls I'm doing are larger textures scaled down, sometimes to 30 percent of the original size, so they get a nice sharp look.
Suppose I have a large wall covered with a stone texture in its original size. Then I scale down the texture to 25 percent. Am I doing any harm to the performance of my scene in Torque?
Do I have any performance hit by scaling down my textures over interiors' surfaces? Every window, carpet and even some walls I'm doing are larger textures scaled down, sometimes to 30 percent of the original size, so they get a nice sharp look.
Suppose I have a large wall covered with a stone texture in its original size. Then I scale down the texture to 25 percent. Am I doing any harm to the performance of my scene in Torque?
#2
This give a better look to textures with tiny details, and I'm using and abusing of this scaling thing. I was affraid it would hit the framerate for some reason.
What do you guys think?
07/24/2003 (11:48 pm)
Melv, it was useful as ever, but I think we missed something: I'm not talking about scaling down the texture file in Photoshop, for example, and create a smaller texture. I mean apply the same 256x256 texture over a surface in Hammer, then open the Face Properties window and scale de face down by, say, 30 percent. Sorry, scale the face, not the texture.This give a better look to textures with tiny details, and I'm using and abusing of this scaling thing. I was affraid it would hit the framerate for some reason.
What do you guys think?
Associate Melv May
A compromise on quality of texturing/geometry detail and performance is always a difficult call but then that's what LOD is all about.
- Melv.